11,445 Commits over 3,561 Days - 0.13cph!
Merge from hood_and_cuffs
Lock/unlock backpack correctly
Added "Remove Hood" radial menu option
Change remove handcuffs icon
Added radial menu option to unlock and return cuffs from a player
Additional restrained check
Added BreaksRestraint to DamageTypeEx
Ignore cold, bleed etc damage for unlock minigame reset.
Hood wearable mask tweaks
Added a way to override force show on UIBlackoutOverlay.
Added prison hood UI script, overring force show when the player is dead.
Updated UI prefab.
Block unlock minigame in wounded states
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev.
Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
Disable UIBlackoutOverlay if in debugcamera
Merge from cuffs_and_hood
Don't allow items to be drag swapped onto locked cuffs
Handcuffs will now appear correctly on spawned players
Push direction calc change
Merge from hood_and_cuffs main
Pushing a handcuffed player dismounts them
Serverside overriding of active item if restrained
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
Remove some unnecessary updates
Switched method of equipping
Show belt items as locked to make it clearer you can't use them when handcuffed
Added "togglecluffslocked" console command
Hooked up first person struggle anim for unlock minigame
Handcuffs block crafting.