11,445 Commits over 3,561 Days - 0.13cph!
Set last wounded start time when handcuffs are broken out of
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
Block movement server side too when downed and handcuffed
Switched Force Mount and Force Swap Seat icons to use the mount icon.
Disable self dismounting when handcuffed
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merge from hood_and_cuffs
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
Only "hit" valid player targets animation wise when swinging handcuffs.
Delay unlock progress for 2 seconds after damage
Merge from hood_and_cuffs
Merge from condition_based_unlock
Finished initial implementation
Unlock and destroy handcuffs when reduced to zero condition
condition based unlock progress saving
Merge from hood_and_cuffs
Enable condition on handcuffs item
Client now eliminates unsuitable mountables for force mount radial menu show check.
Prioritise potential mount targets by distancer
Redirect mount requests to any vehicle-parent when force mounting a player.
Horse mount logic for restrained players to match vehicles (passenger only, never driver)
Initial work on force mounting restrained players
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
Can now use the radial menu option to remove handcuffs from a sleeping player
Fixed sleeping handcuffed players not being fully lootable.
Moved some existing code to an interface.
Don't allow movement when crawling and restrained
Restraint item override for tick