userAdam Wcancel

12,322 Commits over 3,712 Days - 0.14cph!

4 Months Ago
Started organising options layouts
4 Months Ago
Merge from main
5 Months Ago
Disable some now-duplicate options in graphics options screen
5 Months Ago
Merge from presets_editor/quality/
5 Months Ago
Merge from main
5 Months Ago
LOD settings
5 Months Ago
Added asyncUpload settings to mandatory defaults
5 Months Ago
Set shadow cascade splits in mandatory defaults
5 Months Ago
Particle raycasy budget preset values
5 Months Ago
Added streaming texture presets
5 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
5 Months Ago
More conversion wip
5 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
5 Months Ago
Remove graphics.quality
5 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
5 Months Ago
...and EnforceShadowDistanceBounds
5 Months Ago
Remove old shadow distance
5 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
5 Months Ago
Merge from simple_upgrade
5 Months Ago
Can't upgrade after recent damage
5 Months Ago
Fixing branch name typo because I can't live with it.
5 Months Ago
Bunch of shadow cascades and distance related stuff.
5 Months Ago
Merge from simple_upgrade
5 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
5 Months Ago
Merge from main
5 Months Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
5 Months Ago
Code gen
5 Months Ago
Merge from main
5 Months Ago
Merge from simple_upgrade
5 Months Ago
▊▆▅▆ ▆▍▉ ▇▅█▋▋▄▇▍ ▄▉▌▄▄ ▊▇▇█▌ ▍▅▋▆▄▄▋▉ ▌▅█▅▄ ▋▉██ ▉▇▌▄▍▆ ▌▍▌▍█▍ ▊▆▍▊▇▇ ▌▋▄▄█▄▅▆ ▆█▍▉ ▄▉▊▅▌▍▉
5 Months Ago
Merge from simple_upgrade
5 Months Ago
Merge from main
5 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
5 Months Ago
Add an alternate render method
5 Months Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
5 Months Ago
Merge from simple_upgrade
5 Months Ago
Check item blueprint is unlocked.
5 Months Ago
Merge from main
5 Months Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
5 Months Ago
mp5 temp fix
5 Months Ago
Merge from main and restore graphics options UI after conflict
5 Months Ago
Manifest
5 Months Ago
Force a code gen
5 Months Ago
Merge from main
5 Months Ago
Merge from simple_upgrade
5 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
5 Months Ago
Merge from simple_upgrade
5 Months Ago
Call AttachToBuilding
5 Months Ago
Merge from simple_upgrade
5 Months Ago
set ID