userAdam Wcancel

6,159 Commits over 2,284 Days - 0.11cph!

5 Months Ago
Anchor boiler
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
Convars for aboard player and auto close sails checks.
5 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
5 Months Ago
Thrust position calculation fix
5 Months Ago
WIP Automatic thrust point calculation based on hull blocks
5 Months Ago
Tag hull pieces
5 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
5 Months Ago
Implement AnyPlayersOnBoat
5 Months Ago
EngineOn now checks for open sails and thrust
5 Months Ago
Sail blocking tweaks
5 Months Ago
Test changes I used for auto driving boats for solo testing stuff
5 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
5 Months Ago
Merge from parent
5 Months Ago
Merge from parent
5 Months Ago
Cannon whitebox deployabke
5 Months Ago
Merge from deployable_cannon
5 Months Ago
Flip default anchor rotation so it's easier to place at edges
5 Months Ago
Initial setup of anchor as deployable.
5 Months Ago
Merge from manual_anchor
5 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
5 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
Merge from UI
5 Months Ago
Show tick for valid required items
5 Months Ago
Improve placement of boat building station
5 Months Ago
5 Months Ago
Show required item status. UI fixes.
5 Months Ago
Icon setup
5 Months Ago
Required items rework. More UI wip.
5 Months Ago
5 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
5 Months Ago
Sails only work if they're outside
5 Months Ago
Merge from parent
5 Months Ago
merge from manual_anchor
5 Months Ago
Merge from main
5 Months Ago
Added debug.lookingAtRay, returns more reliable info about what you're looking at. Also now works for non-entities.
5 Months Ago
Merge from manual_anchor
5 Months Ago
Merge from negative_source_modifiers_godmode
5 Months Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
5 Months Ago
Merge from snake_los
5 Months Ago
Snake LOS improvements
5 Months Ago
Merge from parent
5 Months Ago
Merge from parent
5 Months Ago
Merge from m ain
5 Months Ago
Deployables can now be deployed on boats at sea
5 Months Ago
Merge from placement_improvements
5 Months Ago
Construction setup. Block fixes.