12,496 Commits over 3,773 Days - 0.14cph!
Restored options UI again
More containers.
Manifest.
Added function to get the best storage area for a given item, based on size and remaining space.
Try storage areas in a random order.
Added function to get the available remaining storage volume of a storage area.
No longer over-fill storage areas.
Attempt to place loot in descending size order.
Function to order loot by size.
Added and assigned what icon
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
ServerInit.
Nicer placement.
Prefab and settings tweaks
Pick a random area for each item.
Areas can now be offset.
Random offset per item.
Move more stuff to DoPrepare.
Some inital runtime stuff.
Some hackweek as fuck wip code/tests
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds.
Functions for aligning an object based on largest and 2nd largest dimensions.
Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards.
Bunch of supporting code.
Test functions to spawn all items with world models in a scene.
Debug rendering of bounds and directions.
Manifest update for new items.
Egg icon.
Setup 8 pie types: Items, recipes, pie VM settings.
Added them to recipe list.
Linked chicken pie output item to chicken pie recipe.
Added Brea recipe/item.
Don't start attacks or hazzards when dead
Zero the Y when calculating look forward
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
Setup hiss anim state, trigger it.
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
Attack (placeholder) sound and events.
Trying out some UI to show event has triggered and reaction time.
Warning hissing.
Increase turn speed.
Audio.
Alert tick interval.
Codegen/manifest to get bet branch working again
Actually assign the hit anim...
Setup snake hit state and triggers.
Added client hurt rpc.
Setup extra anim state between alert and idle.
Animitor tweaks.
Auto refresh item lists when convar changes
Admins can now toggle displaying hidden items in F1 menu.
Added ItemDefinition.Hidden() which includes admin and new convar check.
Added admin.show_hidden_items convar.
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix)
Taking a backpack off a weapon rack will equip it if you don't have one equipped already.
Maintain previously requested shield behaviour.
Merge from main attempt 2
Snappier death anim transition.
Don't continue turning to face player when we're dead.
Delay removing snake when it dies.
Play death anim.
Setup death anim state.
Increase health, remove more debug.
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time.
Removed log spam.
Potential barricade unlock fix
Pivot, increase turn speed.
Reset alert state when no players nearby, snake returns to idle visually.