userAdam Wcancel

6,003 Commits over 2,253 Days - 0.11cph!

7 Months Ago
Merge from snakes
7 Months Ago
Merge from blowpipe
7 Months Ago
Merge from jungle_update
7 Months Ago
Merge from jungle_update
7 Months Ago
Merge from reposition
7 Months Ago
Compile fix
7 Months Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
7 Months Ago
Disable debug gizmo
7 Months Ago
Spawn leaf effect with correct direction
7 Months Ago
Timing and effect tweak
7 Months Ago
Shrink down in size and align to to terrain when escaping
7 Months Ago
Merge from blowpipe
7 Months Ago
Backpack holster setup
7 Months Ago
Setup holster info
7 Months Ago
Merge from blowpipe
7 Months Ago
Dart rotations
7 Months Ago
Merge from jungle_update
7 Months Ago
Fix dart rotations to work with recent projectile rotation changes
7 Months Ago
Merge from parent
7 Months Ago
Merge from jungle_update
7 Months Ago
Movement fixes.
7 Months Ago
Transition tweak
7 Months Ago
duration & speed tweeks
7 Months Ago
more wip
7 Months Ago
Merge from parent
7 Months Ago
Merge from jungle_update
7 Months Ago
Merge from parent
7 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
7 Months Ago
Merge from jungle_update
7 Months Ago
More wip, smoother movement
7 Months Ago
More wip
7 Months Ago
wip movement before repositioning
7 Months Ago
Refactor reposition logic to determine target position before disappearing.
7 Months Ago
Merge from snakes
7 Months Ago
Stay visually alert briefly if attacked form out of range
7 Months Ago
Tweaks
7 Months Ago
Merge from turn
7 Months Ago
Don't allow placement on single racks
7 Months Ago
wip
7 Months Ago
Merge from snakes
7 Months Ago
Merge from jungle_update
7 Months Ago
Merge from no_corpse
7 Months Ago
Compile fix
7 Months Ago
Corpse removal timer
7 Months Ago
Merge from main
7 Months Ago
Snake LOD distance improvements
7 Months Ago
Refactor/cleanup test code, move it down from SnakeHazard to WildlifeHazard. Add IsCorpse flag. Stop all client-side updates after turning into a corpse. Correctly show as dead visually if dead when entering network range.
7 Months Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
7 Months Ago
Fix metal detector sources not spawning in the jungle
7 Months Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.