11,445 Commits over 3,561 Days - 0.13cph!
Disable vm bob & sway when in sweet spot scanning mode
Reduce scan duration from 3->2 seconds
Remove some old test code that disabled bob, sway, punch effects on detector VM
Lerp the anim blend param value to smooth out stutters.
Remove some now unused code.
DroppedItems can be marked to not combine.
Dug up items set to not combine so they don't auto merge if the flags are close together and their items are left on the ground after digging up.
Move camera back up to default view when leaving sweetspot scan mode.
Cleanup.
Shovel item can now be used for digging flags up.
Set some placeholder shovel values.
Tweaked sweet spot detection range to be more lenient.
Sanity check player to flag distance.
Bit of cleanup
Trigger scan anim from code.
Remove old yaw/pitch transform placeholders.
Added scanBlend param to metal detector animator.
Set scanBlend from code.
Refactored some placeholder code so I can easily remove it when animation is fully setup.
Don't force VM lower in code now we have a VM setup
AI design viewer/editor shelved work.
merge from metal_detector main
Clear mouse Y input when cam is locked.
Lerp cam to locked target position.
Some refactor and a bunch of distance check replacements.
Distance check optimisation
Setup M4 for all weapon racks.
Remove empty LOD group component from m4
Setup legacy bow for single item racks
Setup instruments for weapon racks and stands.
Pegs, exclusions, scale overrides.
Render bound overrides where necessary.
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
Hide placeholder model.
Setup detect pos.