userAlex Rcancel
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1,157 Commits over 3,773 Days - 0.01cph!

9 Years Ago
GC allocation reduction in Sound and Ambience systems Use a coroutine to stop/recycle sounds instead of invokes
10 Years Ago
SoundFade NRE fix (I think.. I can't reproduce it) Fix sounds sometimes stopping early with GameObject pooling enabled
10 Years Ago
Fix hitmarker not being impacted by volume slider
10 Years Ago
Fix viewmodel sounds not switching to first person correctly
10 Years Ago
Fix some impact sounds playing twice
10 Years Ago
Unparent child Sound when returning a SoundPlayer to the pool
10 Years Ago
Fix sounds recycling early when triggered rapidly
10 Years Ago
Third person reload sounds should work again
10 Years Ago
Gunshot/explosion volume ducking tweaks
10 Years Ago
Tone down wounded heartbeat loop a bit
10 Years Ago
Rocket flight sound is audible from a little farther away
10 Years Ago
First pass at thunder sounds
10 Years Ago
Metal and wood door impact sounds
10 Years Ago
Tree impact sounds
10 Years Ago
First pass at silenced gunshots
10 Years Ago
Bush rustle EQ tweaks
10 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
10 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
10 Years Ago
AK and Bolt use better gunshot sounds
10 Years Ago
AnimationEvents can play sounds directly Player gear/clothing movement sound files
10 Years Ago
A bunch of extra gunshot sounds
10 Years Ago
Electric buzz sounds for petur
10 Years Ago
Slight left/right panning on local player footsteps
10 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.
10 Years Ago
Fix torch attack effect not playing
10 Years Ago
Savas interior reverb pass
10 Years Ago
Shotgun pump sound timing tweak. Fix pump sound playing twice when firing from ironsights
10 Years Ago
missing file from code lock ui beep volume fix
10 Years Ago
UISoundPlayer can play sounds from SoundDefinitions Code lock code changing beeps are the same volume as the in world beeps
10 Years Ago
Fix ak viewmodel effects not being found
10 Years Ago
First pass at rocket launcher sounds
10 Years Ago
Gibbables can specify a gib effect Pumpkin gib effect Loot barrel gib effect
10 Years Ago
Reverb/ambience pass on all static structures Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
10 Years Ago
Reduce building gib sound volume a bit
10 Years Ago
Remove extra low end from pie menu sounds
10 Years Ago
Play a small sound when raising/lowering ironsights
10 Years Ago
Leaf rustle variations for different plants
10 Years Ago
Super distant gunshots for each gun
10 Years Ago
More reverb + mids on c4 explosion
10 Years Ago
New building gib sounds Location based voice limiting to control gib voice counts instead of % chance to play
10 Years Ago
Beancan grenade sounds
10 Years Ago
C4 explosion polish Reverb tail spread on explosions and gunshots is less linear and feels more natural AudioClip randomization works with distance crossfading A few small Sound fixes
10 Years Ago
A couple tiny Sound fixes/tweaks
10 Years Ago
New plant picking sound
10 Years Ago
Horse footsteps don't sound like a guy with two halves of a coconut anymore
10 Years Ago
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10 Years Ago
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10 Years Ago
2h cleaver sound tweaks
10 Years Ago
Pickaxe sound timing tweaks
10 Years Ago
Increase the distance gunshots are audible from