1,157 Commits over 3,773 Days - 0.01cph!
New door sounds
New bandage sounds
New airdrop plane sound
Lots of small misc sound tweaks
Missing parentheses.. Doh
First pass at bullet flybys
A bunch of new ambient stings
Send new ambient sounds to the right mixer channel
More environment specific ambience
first pass at reloading sounds
Melee weapon sound polish
re-fix concrete stag footstep sound refs
Re-fix stag footstep sound references
Fix stag footstep sound references
Make new animal footsteps more distinct
Fix disappearing horse footstep sound def references
hit marker sound for helk
merge from main/gunshots2
More gunshot pass 2 tweaks. Bang bang!
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional)
Improved gunshot sounds for some guns (WIP)
merge from main/animalfootsteps
Tweak first person wounded sound
Unparent sounds from effects on destroy instead of only when recycle is called
First pass at terrain-approrpiate animal footsteps
Fix missing AudioClip references on wolf SoundDefinitions
Prevent certain important sounds from being stopped early by SoundVoiceLimiter
Quick pass at crystal ambience
Increase voice limit for viewmodels a tiny bit
Per gameobject audio voice count limiting
Quick first pass at horse footsteps
Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
First pass at campfire and furnace sounds
Make hard footsteps sound less stompy
Reenable the sound player on the torch attack effect again
Potential SoundManager NRE fix
Additional error logging in SoundManager
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Fix footsteps maxDistance not being reset properly when recycling sounds
Add wounded mixer snapshot and improve wounded sound effect
Fix missing torch attack sound
Make sure sounds reset to third person when recycling sound objects