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1,157 Commits over 3,773 Days - 0.01cph!

9 Years Ago
missing files
9 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
9 Years Ago
Eat/drink sounds
9 Years Ago
Flamethrower sounds
9 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
9 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
9 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
9 Years Ago
Vomit sound tweaks
9 Years Ago
Vomit sounds
9 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
9 Years Ago
Water bucket sounds
9 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
9 Years Ago
AmbienceManager update tweaks
9 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
9 Years Ago
Make sure all in world ambience emitters are flagged as static
9 Years Ago
merge from /main/inv-ui-sounds
9 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
9 Years Ago
Item setup
9 Years Ago
More sounds
9 Years Ago
First pass at item pick/drop ui sounds
9 Years Ago
Chain link impact sounds
9 Years Ago
Bush/tree ambience tweaks
9 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
9 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
9 Years Ago
NRE fix
9 Years Ago
Way better melee rock impacts
9 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
9 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
9 Years Ago
Sounds for new building frame pieces
9 Years Ago
Semi auto rifle sounds
9 Years Ago
merge from main/soundpolish
9 Years Ago
More tweaks & polish
9 Years Ago
Merge fixes
9 Years Ago
merge from main
9 Years Ago
Material specific melee weapon impacts New plant pick sounds Lots small sound tweaks/polish Mix tweaks
9 Years Ago
Dynamic music arrangement WIP
9 Years Ago
Distance crossfading bugfix
9 Years Ago
Reapply 12751 - Fix Quarry engine sound not being marked as a looping sound.
9 Years Ago
Sound optimization
9 Years Ago
uncomment ApplyModulations in Sound.Update (rain sound fix)
9 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
9 Years Ago
Add local voice limiting to helicopter weapon sounds
9 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
9 Years Ago
Melee impact sound polish
9 Years Ago
Hatchet strike sound polish
9 Years Ago
m249 attack sound update
9 Years Ago
Small Sound bugfix
9 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
9 Years Ago
Ambience sting timing tweaks
9 Years Ago
AudioClip import settings