1,157 Commits over 3,773 Days - 0.01cph!
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
stone hatchet soft strike sound tweak
Stone external gate sounds + wood external gate sound tweaks
New player body fall sounds
Sand and snow impact sounds + grass impact sound tweaks
first pass at m249 sounds
Soft target melee weapon impact sounds + some impact sound fixes
AmbienceEmitter CompareTo outside if client
Ambience GC fix + a few minor optimizations
Fix bug when disabling/destroying AmbienceEmitters
Set player voice audiosource priority to max
merge from main/ambience2
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Lots of tweaks, fixes, and new bits
Quick fix for high external gate sounds
Thrown hatchet/pick flight sound
Player water movement sounds
Distant rocket launcher attack sounds
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
Underwater bubble sounds
Underwater bullet trail sounds
First pass at stone construction sounds
helicopter rotor sound tweak
Melee cloth impact sounds
Rock weapon strike sounds less like a land slide
Super distant gunshot polish/consistency pass
Salvage ice pick deploy sound polish
Construction and upgrade sounds, first pass
Bullet ricochet sounds, first pass
Survey charge sounds, first pass