1,134 Commits over 3,653 Days - 0.01cph!
Fix quarry sounds not fading out when the quarry is deactivated
Indoor ambience volume reduction tuning
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merge from main/rainsurfaceambience
Rain surface ambience system
Wood and metal rain surface ambience sounds
Lower ambience volume when the camera is inside
Fix repeats of hemp/stone/wood pickup sound
Distant gunshots are a bit quieter but can be heard from farther away
Don't play player flinch sounds for now (so we don't have manly grunting females)
First pass at stag sounds
New item stacking in world sound
fix rain volume jumping up at the end of a fade out
Quick reverb tail and distant variation for semi pistol attack
First pass at boar sounds
merge from main/distantbooms2
Only calculate the distant sound crossfade on sound init for now
Distant gunshots and explosions round 2
Chicken sounds
Metal door sounds
Quarry sounds
New door sounds
New bandage sounds
New airdrop plane sound
Lots of small misc sound tweaks
Missing parentheses.. Doh
First pass at bullet flybys
A bunch of new ambient stings
Send new ambient sounds to the right mixer channel
More environment specific ambience
first pass at reloading sounds
Melee weapon sound polish
re-fix concrete stag footstep sound refs
Re-fix stag footstep sound references
Fix stag footstep sound references
Make new animal footsteps more distinct
Fix disappearing horse footstep sound def references
hit marker sound for helk
merge from main/gunshots2
More gunshot pass 2 tweaks. Bang bang!
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional)
Improved gunshot sounds for some guns (WIP)
merge from main/animalfootsteps