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1,199 Commits over 3,926 Days - 0.01cph!

10 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
10 Years Ago
uncomment ApplyModulations in Sound.Update (rain sound fix)
10 Years Ago
Sound optimization
10 Years Ago
Reapply 12751 - Fix Quarry engine sound not being marked as a looping sound.
10 Years Ago
Distance crossfading bugfix
10 Years Ago
Dynamic music arrangement WIP
10 Years Ago
Material specific melee weapon impacts New plant pick sounds Lots small sound tweaks/polish Mix tweaks
10 Years Ago
merge from main
10 Years Ago
Merge fixes
10 Years Ago
More tweaks & polish
10 Years Ago
merge from main/soundpolish
10 Years Ago
Semi auto rifle sounds
10 Years Ago
Sounds for new building frame pieces
10 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
10 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
10 Years Ago
Way better melee rock impacts
10 Years Ago
NRE fix
10 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
10 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
9 Years Ago
Bush/tree ambience tweaks
9 Years Ago
Chain link impact sounds
9 Years Ago
First pass at item pick/drop ui sounds
9 Years Ago
More sounds
9 Years Ago
Item setup
9 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
9 Years Ago
merge from /main/inv-ui-sounds
9 Years Ago
Make sure all in world ambience emitters are flagged as static
9 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
9 Years Ago
AmbienceManager update tweaks
9 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
9 Years Ago
Water bucket sounds
9 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
9 Years Ago
Vomit sounds
9 Years Ago
Vomit sound tweaks
9 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
9 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
9 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
9 Years Ago
Flamethrower sounds
9 Years Ago
Eat/drink sounds
9 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
9 Years Ago
missing files
9 Years Ago
merge from main
9 Years Ago
merge from main/mix-polish
9 Years Ago
Small AudioMixer tweak
9 Years Ago
Fix rain surface ambience not playing
9 Years Ago
remove debug.log calls
9 Years Ago
mix tweaks
9 Years Ago
Sound & mix tweaks
9 Years Ago
Caught fish sounds (fish trap)
9 Years Ago
Physics sounds/effects WIP