1,205 Commits over 4,018 Days - 0.01cph!
Reapply
24349 and fix cocked up sound refs
Oil refinery sound ref fix
Scene 2 prefab (static oil refinery sound fix)
Static refinery sounds shit for real this time
Open/close sounds only play for the local player
Lots of new deployable placement sounds
Lots of new deployable interaction sounds
Tweaks to some interaction sounds from last week
Loads more deployable sounds
Spinner wheel sound bugfixes
Third person melee weapon swing sounds
New 1st person deploy sounds for a handful of items
Third person deploy sounds for most held entities
Fixed a few SoundPlayers that were missing sound refs
More third person sounds (aim down sights, grenades, bandages, etc)
Binocular sounds
Flashlight sounds
Third person ADS sounds have super super short range
Third person sounds for water bucket, bottle, jug, and bota bag.
New flare sounds
Survey charge fuse sound and deploy sound polish
Medical Syringe sound polish and third person sounds
Third person planner deploy sound
Ambience level tweaks
Lower global voice limit on gunshots (scientist spam gun perf)
Ambient sound is no longer set to streaming (perf fix)
Subtract
25407 just in case
Reapply ambience streaming change without stray waterwell files
Chainsaw sound playback polish
Chainsaw sound tweak (remove stray EQ)
Lower chainsaw pitch + volume tweaks
Autoturret sound perf improvements
merge from main/mix-finalization
Ambience emitter perf bug fix
Mix tweaks
CH47 engine distance crossfade fixes
Mix tweaks
Quick spas12 gunshot + handling levels pass
Mix tweaks
Boat engine sound tweaks
Louder headshots
Potential fix for sounds occasionally being occluded incorrectly
Fix oversized rustle triggers on some of the new trees
Fix some levels being wrong underwater
Local player footsteps are quieter than other players
Boat sounds
Chainsaw sounds
Misc sound polish & mix tweaks
Fix sound modulation application stomping distant volumes the first frame a sound is played
compound bow sound tweaks