userAlex Rcancel
reporust_rebootcancel

1,157 Commits over 3,773 Days - 0.01cph!

10 Years Ago
Water footsteps first pass
10 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
10 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
10 Years Ago
First pass at C4 sounds
10 Years Ago
Use the correct sound template for the cargo plane loop
10 Years Ago
Fix radiation sounds not playing
10 Years Ago
Slight increase to max distance on default sound template
10 Years Ago
Increase overall volume of in world sounds
10 Years Ago
Volume/mix adjustments for some impact sounds
10 Years Ago
Missing file
10 Years Ago
Migrate geiger sounds to sound system and reduce volume
10 Years Ago
merge from main/underwater
10 Years Ago
Underwater sound effect + transition sounds
10 Years Ago
merge from main/distantsound
10 Years Ago
merge from main
10 Years Ago
Merge fixes + migrate wood gibs to sound system
10 Years Ago
Undo revert from last week
10 Years Ago
post-merge cleanup
10 Years Ago
merge from main
10 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
10 Years Ago
Fix server compile error
10 Years Ago
merge from main/distantsound
10 Years Ago
merge from main
10 Years Ago
Gunshot tuning
10 Years Ago
Update falloffs before playing a Sound
10 Years Ago
Add small sound template
10 Years Ago
reapply sound system migration to furnace, campfire, and c4
10 Years Ago
merge from main
10 Years Ago
First pass at distant explosions
10 Years Ago
Include AudioReverbFilter decay time in sound length calculation
10 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
10 Years Ago
Reenable ambience toggle
10 Years Ago
Add reverb falloff script Add high pass filter falloff script Add gunshot sound template First pass at distant gunshots
10 Years Ago
remove debug.log
10 Years Ago
merge from main
10 Years Ago
Missing file
10 Years Ago
Migrate remaining sounds to sound system Reorganize sounds Fix EffectRecycle deleting effects before sounds finish playing Distant sounds WIP
10 Years Ago
WIP - plastic what are you doing
10 Years Ago
Fix compile error and reapply footstep updates
10 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
10 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
10 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
10 Years Ago
Mix adjustment
10 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
10 Years Ago
Fix missing ambience manager prefab in proc map
10 Years Ago
merge from main/footsteps
10 Years Ago
Remove old footsteps
10 Years Ago
merge from main
10 Years Ago
Ambient sting adjustment
10 Years Ago
Small mix tweaks