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Mix tweaks & sound distance tweaks
Dangerous NPC footsteps audible from a bit farther away
Quick placeholder waterjug sounds
Arrows don't play dumb wood breaking sound
Player voice channel isn't nested under world sounds
Light compression on player voice channel
Music editor UX tweaks
Better waveform texture caching
Song tweaks
Initial implementation of classic theme
Add ability to limit voice counts for individual sounds globally
Global voice limiting on bullet impacts (shotgun trap perf fix)
Add shotgun trap sounds
Reapply
20887
NRE fix
Voice limiting tweaks
Shotgun trap sound tweaks
Clamp NPC walk animation speed (effect spamming fix)
Melee weapon impact polish
Mix tweaks
Misc sound polish
More metal impact polish
Barefoot footstep polish
New dropbox submit sound
Unfuck airdrop flight sound import settings
Mix tweaks
More song tweaks
NPCs trigger music intensity changes less aggressively
Max music volume is much more reasonable
Separate in game and in menu music volume sliders
Cleanup some old unused files
Lots of little mix tweaks and sound polish
Sync improvement experiments
Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
Ore stage change sound
Misc sound polish
Mix tweaks
Smarter dynamic music clip loading/unloading (only load needed sections instead of whole songs at a time)
Sync improvements
Bugfixes
Minor optimization & cleanup
Song tweaks
Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
Minor optimizations
PlaybackData pooling fix
Always play at least 8 bars at the new intenisty after raising it
Disable random debug intensity jumps
Reset default menu music volume
Codegen
Music mixer level tweaks
Loot barrel impact & gib sounds
Handful of level tweaks
Manual copy+paste of main/music-v2 changes because plastic is fooked and won't merge the branch
merge from main/music-v2-merge
Music sync tweaks
Sound level tweaks
Make sure load in background is enabled for all NPC sounds
Music intensity doesn't drop during loading screen
Gunshots and explosions bump music intensity more if you're closer to them
Fix footsteps not playing on ore nodes
Fix footsteps not playing on steep inclines
Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills)
Mix tweaks
Ensure EffectRecycle doesn't invoke Recycle more than once when onParentDestroyed is DetachWaitDestroy and playMode is Once (heli explosion fix)
quick distant bradley engine idle
Auto turret accent sound voice limiting tweaks
Voice limiting tweaks
Play camera focus sound less often on auto turret
merge from main/bradley-sounds