2,639 Commits over 3,653 Days - 0.03cph!
trainyard vacuum source rig & anims
vacuum tube 1st pass anims and anim controller
HMLMG - reduced pop on ADS attack
hmlmg scope attachment fixes
vm updates
- removed gun moving back on bolt pull
- added ADS idle & fire, with reduced movement
- setup additional deploy
- tweaked original deploy
- ammo belt secondary movement refinement
- fixed wrist shearing
removed unnecessary viewmodel prefab, renamed worldmodel prefab
world model prefab setup, item prefab updated to use correct worldmodel prefab
renderer setup to use viewmodel script
updates to vm attachments and base file, sep ironsights mesh, prefab setup
correct positioning for all attachments on player entity, updated anims and animator
player anim, entity and world model animator updates,
added anims for world weapon, added separate ammo box model and lods, effect setup
entity updates (still stuff to resolve)
anim updates, rigged world model, override controller, world animator
prefab, controller, and anim updates
updates to viewmodel prefab
lmg - updates to base export and anims, added initial vm prefab
initial files and animator
prebuilt vm weapon prefabs
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lr300 vm sprint anim test
added base camMotion rig file and camera anim tests
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player zipline source update
vm zipline test - anims and animator
zipline player anim updates, updated ik target positions on zipline mountable prefab
player animator transition state test
player idle to zipline transition anim
zipline player anim updates
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updated player keycard override controller with same idle pose as other weapons
fixed feet glitch on player attack intros
updates to player keycard anims & override controller