userAlex Webstercancel
reporust_rebootcancel

1,858 Commits over 4,141 Days - 0.02cph!

2 Years Ago
viewmodel prefab update
2 Years Ago
launcher vm - set up ironsights correctly ( still needs ui screen)
2 Years Ago
folder name change
2 Years Ago
deleted old 3p anim set
2 Years Ago
anim folder changes
2 Years Ago
override controller updates
2 Years Ago
initial launcher 3p anims and override controller setup
2 Years Ago
gave missile launcher worlmodel prefab correct collider bounds
2 Years Ago
added anim for canopy with handles tucked in
2 Years Ago
increased player input scale ( after dampening player anims)
2 Years Ago
player parachute updates
2 Years Ago
chute anims and animator update
2 Years Ago
added 1st pass handle anims for parachute, updated animator
2 Years Ago
changes to anim input and transition speed
2 Years Ago
added freefall chute open left & right to player animator blendtree
2 Years Ago
updated player gliding anims and hooked up in player animator
2 Years Ago
added launcher .item, prefab updates
2 Years Ago
file name updates
2 Years Ago
prefab updates
2 Years Ago
launcher prefab updates, added .viewmodel prefab (WIP)
2 Years Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
2 Years Ago
parachute anim update
2 Years Ago
rigged parachute, deploy anim, animator setup, added to backpack deployed prefab
2 Years Ago
updated skydiving player anims
2 Years Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
2 Years Ago
added valve anim clips, set up valve to turn on/off during pumpjack loop
2 Years Ago
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
2 Years Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
2 Years Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
2 Years Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
2 Years Ago
updated rig for diver ak, set up burst cloth (still disabled)
2 Years Ago
vm diver torch - updated mask and optimisation settings
2 Years Ago
disabled burst cloth on vm diver ak
2 Years Ago
prepared all diver ak prefabs
2 Years Ago
initial vm diver ak seaweed physics setup (disabled for now)
2 Years Ago
hooked up climb idle in player controller
2 Years Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
2 Years Ago
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims updated entity to use new override.
2 Years Ago
3p torch, melee override updates
2 Years Ago
updated torch entity
2 Years Ago
3p torch updates
2 Years Ago
3p torch updates, override updates
2 Years Ago
▄▇█ ▄▆▉▊ ▉▍▍▆ ▄ (▍▆▅▄▋▉▋▆▅▍) ▉▉ ▆▍▇▄▋▌ ▍▄▌▋▆▆▌▋▍▄ █▅ ▍▉▅ █▉█ ▍▊▋▅█▍▌ ▅▋▌▌ ▆▆▊▌▄▄▆ ▆▆ ▍▍▅▍_▊▋▌▄▄, ▄█-▋█▌▄▅▅▋▊▍▌ ▅█▍▌▋▋▌▆▍█▌ ▆▇▉▄█ ▋█▊▄▋▄▋█ ( ▄▌ ▇▉▋▌ ▆▊▆▇▋▉) ▅▄ ▍▍ ▄▋▅▊▉▉ ▄▇ ▄▊█▇▍▌▄▅ ▋▉▋▍█.
2 Years Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
2 Years Ago
diver hatchet - item update, sounds set up & screen fx
2 Years Ago
diver ak - renamed files and prefabs - organised files to be all in one folder - item name updated - worldmodel prefab setup - got sounds working
2 Years Ago
diver ak - separated mag in world model and lods (for mag drop during reloads) - vm prefab update to use main camera for now - entity update - diver ak mag drop effect setup - reload anim and events - weapon animator controller
2 Years Ago
diver ak setup
2 Years Ago
initial vm diver ak setup
2 Years Ago
hatchet viewmodel prefab updates