userAlex Webstercancel
reporust_rebootcancel

2,253 Commits over 4,536 Days - 0.02cph!

2 Years Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
2 Years Ago
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2 Years Ago
set up anim event for 3p reload shells ejecting
2 Years Ago
viewmodel positional anim update
2 Years Ago
removed uneeded model prefabs
2 Years Ago
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2 Years Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
2 Years Ago
viewmodel updates
2 Years Ago
updated 3p anims, updated world model anims
2 Years Ago
reduced rotate amount in viewmodel
2 Years Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
2 Years Ago
Updated viewmodel rig mesh with Alfies UV update
2 Years Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
2 Years Ago
attachment updates, icon added, worldmodel prefab fixes
2 Years Ago
updated viewmodel anims, updated base rig with skinned cylinder
2 Years Ago
increased repeat delay
2 Years Ago
committing texture meta that plastic desires
2 Years Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
2 Years Ago
viewmodel prefab material update
2 Years Ago
viewmodel burstcloth angular limit tweaks
2 Years Ago
set override controller
2 Years Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
2 Years Ago
grabbed latest playeranimation controller from playerRigUpdate branch
2 Years Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
2 Years Ago
sar set to use rifle locomotion anims
2 Years Ago
spine settings for some entities
2 Years Ago
initial prefab setup
2 Years Ago
merge from main
2 Years Ago
viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
2 Years Ago
merge from main
2 Years Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
2 Years Ago
fix for 3p shaky legs when using grenade launcher
2 Years Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
2 Years Ago
swaymuzzle tweaks
2 Years Ago
3p mask updates
2 Years Ago
prefab updates
2 Years Ago
final bit of renaming
2 Years Ago
more renaming
2 Years Ago
file renaming
2 Years Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
2 Years Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
2 Years Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
2 Years Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
2 Years Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
2 Years Ago
merge from main
2 Years Ago
viewmodel handcuffs - setup viewmodel renderer script
2 Years Ago
frontier hatchet rig tweaks, initial burstcloth setup
2 Years Ago
vm frontier hatchet - added bones for beads & tassel
2 Years Ago
merge from main
2 Years Ago
merge from frontier_hatchet/furTrim branch