1,904 Commits over 4,171 Days - 0.02cph!
    
    
    
        
            
            
            
                
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                Paddle viewmodel
- Fixed bug with vm vanishing during attack anim
- Added admire anim & hooked up in animator
                
                
                
                
             
         
        
            
            
            
                
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                dog animator & anim updates
                
                
                
                
             
         
        
            
            
            
                
                turning tests, adding layer & param to animator
                
                
                
                
             
         
        
        
            
            
            
                
                Dog -anim updates, re-exported anims with added eyelid bones
                
                
                
                
             
         
        
        
            
            
            
                
                1st pass dog anims and animator
                
                
                
                
             
         
        
        
            
            
            
                
                vm molotov cocktail - fix for fingers clipping jar
                
                
                
                
             
         
        
            
            
            
                
                fix for molotov projectile
                
                
                
                
             
         
        
            
            
            
                
                fix for locomotive driver pose, updated ik target for lever
                
                
                
                
             
         
        
            
            
            
                
                re-exported locomotive player anim
                
                
                
                
             
         
        
            
            
            
                
                locomotive updates
- Added driver sitting anim
- Added pose to player animator
- Updated player enum mount poses
- Set driver prefab to use new mountpose
                
                
                
                
             
         
        
            
            
            
                
                vm molotov cocktail - 2nd pass anims & animator updates
                
                
                
                
             
         
        
            
            
            
                
                removed unused molotov prefab
                
                
                
                
             
         
        
            
            
            
                
                renamed flashbang and molotov world models to match convention
                
                
                
                
             
         
        
            
            
            
                
                3p molotov anims, entity setup, override controller
                
                
                
                
             
         
        
            
            
            
                
                flashbang,viewmodel update
                
                
                
                
             
         
        
            
            
            
                
                1st pass flashbang.viewmodel
                
                
                
                
             
         
        
            
            
            
                
                vm molotov - 1st pass anim & animator setup with new functionality
                
                
                
                
             
         
        
            
            
            
                
                Fixes for loot wagons, anims for fuel wagons, updated animator with added layer
                
                
                
                
             
         
        
            
            
            
                
                vm molotov cocktail - 1st pass anims, animator, viewmodel prefab
                
                
                
                
             
         
        
            
            
            
                
                vacuum tube anim setup to handle wagons of various heights
                
                
                
                
             
         
        
            
            
            
                
                optimised 3p cardgame anim
                
                
                
                
             
         
        
            
            
            
                
                optimised some 3p reload anims
                
                
                
                
             
         
        
            
            
            
                
                added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
                
                
                
                
             
         
        
            
            
            
                
                vacuum tube anim updates, removed test anim
                
                
                
                
             
         
        
            
            
            
                
                - Replaced mesh in trainyard scene with prefab to get further updates automatically
                
                
                
                
             
         
        
            
            
            
                
                - Updated vacuum tube anims
- Added triggers for animator & state changes
- Added vacuum tube to vacuum machine prefab
                
                
                
                
             
         
        
            
            
            
                
                vacuum tube 1st pass anims and anim controller
                
                
                
                
             
         
        
            
            
            
                
                HMLMG - reduced pop on ADS attack
                
                
                
                
             
         
        
            
            
            
                
                hmlmg scope attachment fixes
                
                
                
                
             
         
        
            
            
            
                
                vm updates
- removed gun moving back on bolt pull
 - added ADS idle & fire, with reduced movement
- setup additional deploy
- tweaked original deploy
- ammo belt secondary movement refinement
- fixed wrist shearing
                
                
                
                
             
         
        
            
            
            
                
                removed unnecessary viewmodel prefab, renamed worldmodel prefab
                
                
                
                
             
         
        
            
            
            
                
                world model prefab setup, item prefab updated to use correct worldmodel prefab
                
                
                
                
             
         
        
            
            
            
                
                renderer setup to use viewmodel script
                
                
                
                
             
         
        
            
            
            
                
                updates to vm attachments and base file, sep ironsights mesh, prefab setup
                
                
                
                
             
         
        
            
            
            
                
                correct positioning for all attachments on player entity, updated anims and animator
                
                
                
                
             
         
        
            
            
            
                
                player anim, entity and world model animator updates, 
added anims for world weapon, added separate ammo box model and lods, effect setup
                
                
                
                
             
         
        
        
        
            
            
            
                
                entity updates (still stuff to resolve)
                
                
                
                
             
         
        
            
            
            
                
                anim updates, rigged world model, override controller, world animator
                
                
                
                
             
         
        
            
            
            
                
                prefab, controller, and anim updates