1,966 Commits over 4,232 Days - 0.02cph!
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Paddle viewmodel
- Fixed bug with vm vanishing during attack anim
- Added admire anim & hooked up in animator
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dog animator & anim updates
turning tests, adding layer & param to animator
Dog -anim updates, re-exported anims with added eyelid bones
1st pass dog anims and animator
vm molotov cocktail - fix for fingers clipping jar
fix for molotov projectile
fix for locomotive driver pose, updated ik target for lever
re-exported locomotive player anim
locomotive updates
- Added driver sitting anim
- Added pose to player animator
- Updated player enum mount poses
- Set driver prefab to use new mountpose
vm molotov cocktail - 2nd pass anims & animator updates
removed unused molotov prefab
renamed flashbang and molotov world models to match convention
3p molotov anims, entity setup, override controller
flashbang,viewmodel update
1st pass flashbang.viewmodel
vm molotov - 1st pass anim & animator setup with new functionality
Fixes for loot wagons, anims for fuel wagons, updated animator with added layer
vm molotov cocktail - 1st pass anims, animator, viewmodel prefab
vacuum tube anim setup to handle wagons of various heights
optimised 3p cardgame anim
optimised some 3p reload anims
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
vacuum tube anim updates, removed test anim
- Replaced mesh in trainyard scene with prefab to get further updates automatically
- Updated vacuum tube anims
- Added triggers for animator & state changes
- Added vacuum tube to vacuum machine prefab
vacuum tube 1st pass anims and anim controller
HMLMG - reduced pop on ADS attack
hmlmg scope attachment fixes
vm updates
- removed gun moving back on bolt pull
- added ADS idle & fire, with reduced movement
- setup additional deploy
- tweaked original deploy
- ammo belt secondary movement refinement
- fixed wrist shearing
removed unnecessary viewmodel prefab, renamed worldmodel prefab