userAlex Webstercancel
reporust_rebootcancel

1,814 Commits over 4,079 Days - 0.02cph!

11 Years Ago
added hold & overlay shotgun layers (using rifle anims for now)
11 Years Ago
Added world models for: wooden spear stone spear salvaged icepick salvaged hammer salvaged axe
11 Years Ago
Added initial salvaged weapon prefabs ( before they delete themselves again)
11 Years Ago
changed salvaged axe holdtype
11 Years Ago
Repositioned salvaged weapons & spears for player animation prefabs
11 Years Ago
Added blend trees to shotgun player holdtype
11 Years Ago
Added syringe world prefab
11 Years Ago
Changed waterpipe shotgun world model & updates to prefab
11 Years Ago
updated bow vm animation
11 Years Ago
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
11 Years Ago
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
11 Years Ago
implemented new stone hatchet & updated anims/prefabs/materials
11 Years Ago
updated stone hatchet icon
11 Years Ago
updated player bota bag drink anim
11 Years Ago
deleted old stone hatchet materials
11 Years Ago
re-rigged stone hatchet view model with updated model
11 Years Ago
updated stone hatchet vm prefab
11 Years Ago
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
11 Years Ago
Added alternate attacks for rock & hammer
11 Years Ago
Fixed issue with impact sounds not working on the hammer
11 Years Ago
Added anim events to rock vm
11 Years Ago
updated alt attacks for vm hammer & rock
11 Years Ago
Added alternate attack for torch & updated controller
11 Years Ago
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
11 Years Ago
added player gesture anims ( surrender / hurry up)
11 Years Ago
Exported new player gesture anims (shrug / victory) & set up clips
11 Years Ago
Added new player gestures to mechanim, created parameters
11 Years Ago
Added viewmodel bob to pickaxe prefab
11 Years Ago
Fixed issue with medical syringe leaving hand during player anims
11 Years Ago
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
11 Years Ago
Added gesture anims to mechanim, created cold & chicken parameters
11 Years Ago
improved view model hammer anims
11 Years Ago
Added 1st pass player 'pickpocket' anim & set up clips
11 Years Ago
Set up pickpocket mechanim states & added 'loot' parameter
11 Years Ago
Added player looting anim & set up clips
11 Years Ago
changed clips for player gesture anims
11 Years Ago
re-added player gestures to mechanim & deleted unrequired params
11 Years Ago
removed mechanim flinch transitions
11 Years Ago
re-added drink to mechanim gestures layer
11 Years Ago
improved rock player idle
11 Years Ago
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
11 Years Ago
tweaked hammer vm anims
11 Years Ago
tweaked rock vm anims
11 Years Ago
tweaked bolt rifle vm deploy anim
11 Years Ago
tweaked bone knife vm anims
11 Years Ago
Added vm bob to bone knife prefab
11 Years Ago
Fixed position issues with 3rd person weapons
11 Years Ago
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states) Updated Torch vm anims
11 Years Ago
Fixed new issue of not being able to hit objects with torch when lit
11 Years Ago
Changed torch animator so both lit & unlit states work on one layer