1,814 Commits over 4,079 Days - 0.02cph!
added hold & overlay shotgun layers (using rifle anims for now)
Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe
Added initial salvaged weapon prefabs ( before they delete themselves again)
changed salvaged axe holdtype
Repositioned salvaged weapons & spears for player animation prefabs
Added blend trees to shotgun player holdtype
Added syringe world prefab
Changed waterpipe shotgun world model & updates to prefab
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
implemented new stone hatchet & updated anims/prefabs/materials
updated stone hatchet icon
updated player bota bag drink anim
deleted old stone hatchet materials
re-rigged stone hatchet view model with updated model
updated stone hatchet vm prefab
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
Added alternate attacks for rock & hammer
Fixed issue with impact sounds not working on the hammer
Added anim events to rock vm
updated alt attacks for vm hammer & rock
Added alternate attack for torch & updated controller
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
added player gesture anims ( surrender / hurry up)
Exported new player gesture anims (shrug / victory) & set up clips
Added new player gestures to mechanim, created parameters
Added viewmodel bob to pickaxe prefab
Fixed issue with medical syringe leaving hand during player anims
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Added gesture anims to mechanim, created cold & chicken parameters
improved view model hammer anims
Added 1st pass player 'pickpocket' anim & set up clips
Set up pickpocket mechanim states & added 'loot' parameter
Added player looting anim & set up clips
changed clips for player gesture anims
re-added player gestures to mechanim & deleted unrequired params
removed mechanim flinch transitions
re-added drink to mechanim gestures layer
improved rock player idle
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
tweaked bolt rifle vm deploy anim
tweaked bone knife vm anims
Added vm bob to bone knife prefab
Fixed position issues with 3rd person weapons
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims
Fixed new issue of not being able to hit objects with torch when lit
Changed torch animator so both lit & unlit states work on one layer