1,814 Commits over 4,079 Days - 0.02cph!
Added skinned mesh collider script
re-exported burlap shirt with clean hierachy & added lower torso mesh
re-made burlap shirt prefab & added skinned mesh collider
Edited torch prefab & v_torch to get new torch working.
Changed settings on torch material
trying to commit torch material again ( just update it plastic!)
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
Added hit anim for hammer when building
changes to hammer anim controller
Added bota bag vm anims, including anim controller, materials, folders & prefab
Added polys to bottom of cork (as it can be seen in shot)
updated bota bag vm deploy anim + meta data
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
vm melee hit anim updates
updated vm melee weapon anim contact points, reactions,events & controllers
updated player rock attack to better match timing of viewmodel
updated vm hammer hit anim & added 'strike' anim event
Added player gestures anims ( point / thumbsup / wave )
Added unarmed 'Dont shoot' player gesture anim
Updated view & world model rock prefabs & materials
Updated hammer wm prefab (so now he actually holds a hammer)
Altered vm rock 'hit' reaction anim
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
Edited stone hatchet wm prefab
updated vm bota bag prefab
Eoka pistol now working in 3rd person
Updated eoka & revolver wm prefabs
Added anim events to torch 'lit' vm anims
Added bone knife world model to reboot
Updated boneknife prefab - model & player anims now working
Updated torch & bone knife icon
Added placeholder sliding player anim
Skinned & re-exported burlap trosuers + LODS with additional scale bones
re-populated burlap trousers prefab (as mesh update broke it)
Updated burlap trouser scale bone positions
updated burlap trouser scale bones
fiixed issues with hazmat pants mesh + added scale bone for waist
fixed hazmat pants prefab ( which broke when updating the mesh)
tweaked mesh to remove clipping
created bow_tier1 materials
updated anims, model, prefab & anim controller for view model bow
Added player flinch anims
Added first pass bota bag player anim
Updated bow & arrow icons
added world bota bag model to reboot
Created wm bota bag prefab
updated bow world model & prefab
moved postion reset scale values on thompson wm
Updated thompson wm prefab
changed player animation holdtype layer naming