639 Commits over 3,226 Days - 0.01cph!
Updated 360 shooting pose
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
updated wounded animation starting position, made current desired time range loop
updated generic sitting pose to avoid hands clipping
Fixed vm torch not hitting centre of screen, tweaks to anims
Beancan grenade admire fix
Admire animations - adding more to DB - 1st Pass
Admire animations - adding more to DB
Admire animations - adding to DB
viewmodel prefab update - removed 'apply root motion' from animators
prefab error fix for hammer & rock vm
Double shotgun worldmodel update, material settings changed
viewmodel skinning update for SAR & Eoka
viewmodel import and folder settings
vm supply signal - fixed sounds not playing
vm mp5 - fixed skinning issues
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
Big cleaver vm - fixed hands intersecting when aim running
fixed clipping arm on vm beancan grenade
fixed clipping arms on vm satchel charge
vm salvaged Icepick and Water jug anim fix
fixed wrong texture appearing on satchel charge when thrown
vm salvaged axe and salvaged hammer anim fix
Pickaxe - Fixed issue with hands intersecting when running
removed old unused bolt vm anims
supply signal vm folder restructure
vm cleanup and new arm mesh merge
merging vm cleanup work and new arm mesh
fixed clipping on pickaxe vm throw