645 Commits over 3,837 Days - 0.01cph!
fixed bow holdtype rotation
edited 3p poses
bow folder cleanup, 3p anim tweaks
Updated bow model, vm, holdtype and world
updated vm anims
prefab updates
old mat and file removal
bone knife / combat knife anim update - quicker wind up when throwing
wip - added vertex colour to underwater vines
Vines mesh, anims and texture
updates to MGL 3p relax poses & override controller
fixed MGL admire /ironsight bug
fixed issue with 3p flamethrower reload
vm knife clipping fixes
added unique animator
updated viewmodel prefab to use new animator
MGL ADS fire anim + controller setup
Admire anim
anim updates
GL holdtype deploy and reload anims
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
gl vm updates, entity reload timings
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bolt rifle fractional reload anim fix
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
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detonator effect and sound folders
vm detonator updates, added detonator entity
detonator viewmodel/worldmodel setup (with placeholder anims)
Updated camera with Toms new model
updates to minicopter animator and control poses
Minicopter pose and animator updates, layer and mask added
updated Minicopter poses for yaw,roll,pitch
updated uvs on Minicopter planes for blur texture
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vm sound and effects fixes
fix for warped l96 and m39
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Wire holdtype,
worldmodel prefab and lods
Added anim events for wire renderer visibility
updated vm wire anims, updated cable skinning
reverted wire animator back to previous version
deleted unnecessary l96 files
Added l96 admire anim, hooked up in animator
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
updated sitting generic pose RUST-119
Riot helmet LOD clipping fix RUST-48
removal of additional compound bow fbx/prefab
vm compound bow admire anim update
removed jackhammer screenshake