654 Commits over 4,353 Days - 0.01cph!
horse updates:
- updated walk to start/end in the passing position
- tweaked blend in/out transition points
- added looping idle
- fixed hair clipping on walk
tweaked horse blend times on controller
added 1st pass horse eating anim, added to animator
horse gallop update - fixed rear feet issue & looping hair movement
horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
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fixed bow holdtype rotation
edited 3p poses
bow folder cleanup, 3p anim tweaks
Updated bow model, vm, holdtype and world
updated vm anims
prefab updates
old mat and file removal
bone knife / combat knife anim update - quicker wind up when throwing
wip - added vertex colour to underwater vines
Vines mesh, anims and texture
updates to MGL 3p relax poses & override controller
fixed MGL admire /ironsight bug
fixed issue with 3p flamethrower reload
vm knife clipping fixes
added unique animator
updated viewmodel prefab to use new animator
MGL ADS fire anim + controller setup
Admire anim
anim updates
GL holdtype deploy and reload anims
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
gl vm updates, entity reload timings
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bolt rifle fractional reload anim fix
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
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detonator effect and sound folders
vm detonator updates, added detonator entity
detonator viewmodel/worldmodel setup (with placeholder anims)
Updated camera with Toms new model
updates to minicopter animator and control poses
Minicopter pose and animator updates, layer and mask added
updated Minicopter poses for yaw,roll,pitch
updated uvs on Minicopter planes for blur texture
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vm sound and effects fixes
fix for warped l96 and m39
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Wire holdtype,
worldmodel prefab and lods
Added anim events for wire renderer visibility
updated vm wire anims, updated cable skinning