628 Commits over 4,353 Days - 0.01cph!
fixed issue with 3p flamethrower reload
vm knife clipping fixes
added unique animator
updated viewmodel prefab to use new animator
MGL ADS fire anim + controller setup
Admire anim
anim updates
GL holdtype deploy and reload anims
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
gl vm updates, entity reload timings
bolt rifle fractional reload anim fix
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
detonator effect and sound folders
vm detonator updates, added detonator entity
detonator viewmodel/worldmodel setup (with placeholder anims)
Updated camera with Toms new model
updates to minicopter animator and control poses
Minicopter pose and animator updates, layer and mask added
updated Minicopter poses for yaw,roll,pitch
updated uvs on Minicopter planes for blur texture
vm sound and effects fixes
fix for warped l96 and m39
Wire holdtype,
worldmodel prefab and lods
Added anim events for wire renderer visibility
updated vm wire anims, updated cable skinning
reverted wire animator back to previous version
deleted unnecessary l96 files
Added l96 admire anim, hooked up in animator
deleted old fbx & .meta because of issues overwritting
re-uplaoed fbx & .meta file
added rock viewmodel, clips, & anim controller
updated viewmodel scene with rock anim
associated with the old bow view model. Causing issues.
added new bow view model anims, meta clips & initial controller
Adding quick sleeping anim
Replaced/added clothing files with updated meshes & LODS on new rig.
updated player skeleton:
- cleaner naming
- improved bone placement
- removed weapon bones
- added new L & R prop bones
- added penis bone
- added eye & jaw bones
deleted redundant old clothing assets.
added teeth & eye player textures
fixed issue with eye texture
re-exported jog anim on new rig
commiting batch 1 of re-exported anims on new rig.
Commiting batch 2 of re-exported anims on new rig.
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
commiting batch 3 of re-exported anims on new rig
commiting batch 4 of re-exported anims on new rig.