646 Commits over 4,018 Days - 0.01cph!
updated player torch meta file
Added rock deploy / holster holdtype anims
Added hatchet player deploy / holster anims
Added revolver world model
updated skinning on gloves
Added IK set weight anim events to rock & pickaxe player anims
more .meta changes to player anims
Added player anims to holdtype overlay player controller
Edited wm_rock prefab ( target bone is now l_prop)
Added revolver player anims
Added holdtype anims to player controller
changed mask settings on head flinch
updated player revolver anims
Added anim events to flinch anims
Changed blends on player controller anims
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
skinned LOD2 naked torso mesh
exported tweak naked legs mesh
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
re-exported Burlap shirt with neckline ( I have a good felling about this one)
Re-made burlap_shirt prefab as it was causing the mesh to appear broken. Obviously some issues with updating prefabs in U5.
Added skinned mesh collider script
re-exported burlap shirt with clean hierachy & added lower torso mesh
re-made burlap shirt prefab & added skinned mesh collider
Edited torch prefab & v_torch to get new torch working.
Changed settings on torch material
trying to commit torch material again ( just update it plastic!)
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
Added hit anim for hammer when building
changes to hammer anim controller
Added bota bag vm anims, including anim controller, materials, folders & prefab
Added polys to bottom of cork (as it can be seen in shot)
updated bota bag vm deploy anim + meta data
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
vm melee hit anim updates
updated vm melee weapon anim contact points, reactions,events & controllers
updated player rock attack to better match timing of viewmodel
updated vm hammer hit anim & added 'strike' anim event
Added player gestures anims ( point / thumbsup / wave )
Added unarmed 'Dont shoot' player gesture anim
Updated view & world model rock prefabs & materials
Updated hammer wm prefab (so now he actually holds a hammer)
Altered vm rock 'hit' reaction anim
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
Edited stone hatchet wm prefab
updated vm bota bag prefab
Eoka pistol now working in 3rd person