646 Commits over 4,018 Days - 0.01cph!
    
    
    
        
            
            
            
                
                updated player torch meta file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added rock deploy / holster holdtype anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added hatchet player deploy / holster anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added revolver world model
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated skinning on gloves
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added IK set weight anim events to rock & pickaxe player anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                more .meta changes to player anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added player anims to holdtype overlay player controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Edited wm_rock prefab ( target bone is now l_prop)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added revolver player anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added holdtype anims to player controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed mask settings on head flinch
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated player revolver anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added anim events to flinch anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed blends on player controller anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
 
                
                
                
                
                
             
         
        
            
            
            
                
                skinned LOD2 naked torso mesh 
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported tweak naked legs mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                re-exported Burlap shirt with neckline ( I have a good felling about this one)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-made burlap_shirt prefab as it was causing the mesh to appear broken.  Obviously some issues with updating prefabs in U5.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added skinned mesh collider script
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-exported burlap shirt with clean hierachy & added lower torso mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-made burlap shirt prefab & added skinned mesh collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Edited torch prefab & v_torch to get new torch working.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed settings on torch material
 
                
                
                
                
                
             
         
        
            
            
            
                
                trying to commit torch material again  ( just update it plastic!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added hit anim for hammer when building
 
                
                
                
                
                
             
         
        
            
            
            
                
                changes to hammer anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added bota bag vm anims, including anim controller, materials, folders & prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added polys to bottom of cork (as it can be seen in shot)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated bota bag vm deploy anim + meta data
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm melee hit anim updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated vm melee weapon anim contact points, reactions,events & controllers
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated player rock attack to better match timing of viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated vm hammer hit anim & added 'strike' anim event
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added player gestures anims ( point / thumbsup / wave )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added unarmed 'Dont shoot'  player gesture anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated view & world model rock prefabs & materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated hammer wm prefab (so now he actually holds a hammer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Altered vm rock 'hit' reaction anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Edited stone hatchet wm prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated vm bota bag prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eoka pistol now working in 3rd person