645 Commits over 3,837 Days - 0.01cph!
Added driving workcart player pose to player animator
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Added 3p jackhammer holdtype anims, override controller,
re-exported world model, updated positioning & holster offest in .entity,
removed offset values in .worldmodel, updated bounds on both prefabs
Jackhammer vm - added admire anim & hooked up in animator
bow holdtype - fix for issue with incorrect arrow material, updated rigged file with latest arrow model
vm bow - fixed thumb clipping through glove meshes
Thompson vm - Fixed finger clipping on admire anim
updated generic sitting pose
vm chainsaw - fixed issue with jacket clipping camera
kayak paddle - model & animation update
re-positioned scope attachment on l96 vm prefab
player animator paddling updates
added sit_raft_nopaddle anim and hooked up in player animator
updated beach chair player anim & mount position
added passenger sitting pose to player animator
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spas12 viewmodel - fixed issue with shell floating into weapon during reload
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small scope entity material fix and icon update
Added toolgun .worldmodel prefab & set .item to use it
made weapon world models relative sizes
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minicopter - removed tail mesh from main body
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scaled up minicopter fuel gauge, brightened indicator
added anim to cinematic controller
minicopter entity update - trying to fix transform child cant be loaded issue
deleted unused minicopter prefab
db shotgun worldmodel prefab lod fix
horse updates:
- updated walk to start/end in the passing position
- tweaked blend in/out transition points
- added looping idle
- fixed hair clipping on walk
tweaked horse blend times on controller
added 1st pass horse eating anim, added to animator
horse gallop update - fixed rear feet issue & looping hair movement
horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
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