645 Commits over 3,837 Days - 0.01cph!
vm beancan grenade updates
lengthened loaded crossbow deploy anim
vm pickaxe now the right way round RUST-560
fixed issues with some melee weapons not striking centre of the screen
crossbow reload anim length now matches ironsight start point
Improved responsiveness of throwables
corrected pivots on projectiles
added tumble values to thrown weapons
Test to improve spear throwing responsiveness
fixed snapping on rock idle player anim
Fixed Player animation twitches when holding (RUST-901)
Updated sleeping anim to previous raised version
Updated player preview idle
Sleeping anim .meta change
Updated start pose of wake up anim
Lifted sleeping pose to fix looting exploit
vm wood hammer - Made the deploy anim much longer with loads more spinning
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
Updated viewModels scene with backdrop & better lighting for blog video renders
Removed hand popping into view on all hatchet vms
Added background texture for blog render videos
longsword world prefab update
Mace, Longsword & Salvaged cleaver are now throwable
Pickaxe & Salvaged hammer now throwable
Salvaged icepick & salvaged axe now throwable
removed collider from machete projectile
Fixed clipping on bone knife throw
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
ak47 ironsight target tweaks
Added LODs to database
Added textures & materials
AK47 mesh update (now component meshes)
view model bone club updates
throwables slowed down & do less damage
Updated landing poses for throwables
Rotation changes to stone hatchet world prefab
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
changes to rock projectile
Reduced rocks throwing distance