646 Commits over 4,018 Days - 0.01cph!
Updated lit torch vm anims to not obstruct your view so much
Added vm stone pickaxe anims & anim events
Added stone pickaxe anim controller
Added stone pickaxe vm prefab
Changes to vm stone pickaxe prefab & vm rig
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
Updated stone pickaxe materials
Added stone pickaxe anim events, updated wm model
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
Added additional first pass bota bag vm anims
Set up vm bota bag anim controller with new anims & behaviour
Deleted old vm bota bag deploy anim
vm bota bag - made drinking/ emptying/ collecting loopable anims
updated bota vm anims & clips
Updated skinning on head2
Offset starting position of wounded anim so head lands at 0,0
Re-positioned 3rd person salvaged tools
crossbow vm rig, anims, controller, SFX events & vm prefab
Added initial crossbow world model & wm prefab
Changed holdtype & adjusted position of player crossbow prefab
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
Updated holdtype on player crossbow
Added wounded in chest anim
updated crossbow vm anims, changes to controller
Fixed issue with vm bow fire anim snapping when going back to idle
Added bow specific lazy aim, reduced deadzone
Added dryfire effects prefab for crossbow to fix sound not playing
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds
Hammer - smoothed out anim speeds
Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin
SMG - dryfire fix
Salvaged sword - fixed snapping on hit reactions
Updated position of a load of melee weapon view models
beacon hold grenade anim updates
Fixed some melee weapons not hitting center of the screen
Rock now transitions to the holding position before re-stricking
Reduced rocks throwing distance
changes to rock projectile
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
Rotation changes to stone hatchet world prefab
Updated landing poses for throwables
throwables slowed down & do less damage