userAlex Webstercancel
branchrust_reboot/maincancel

646 Commits over 4,018 Days - 0.01cph!

10 Years Ago
Updated lit torch vm anims to not obstruct your view so much
10 Years Ago
Updated wm torch prefab
10 Years Ago
Added vm stone pickaxe anims & anim events
10 Years Ago
Added stone pickaxe anim controller
10 Years Ago
Added stone pickaxe vm prefab
10 Years Ago
Changes to vm stone pickaxe prefab & vm rig
10 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
10 Years Ago
Updated stone pickaxe materials
10 Years Ago
Added stone pickaxe anim events, updated wm model
10 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
10 Years Ago
Added additional first pass bota bag vm anims
10 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
10 Years Ago
Deleted old vm bota bag deploy anim
10 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
10 Years Ago
updated bota vm anims & clips
10 Years Ago
Updated skinning on head2
10 Years Ago
Offset starting position of wounded anim so head lands at 0,0
10 Years Ago
Updated wounded anims
10 Years Ago
Updated wounded anim
10 Years Ago
Re-positioned 3rd person salvaged tools
10 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
10 Years Ago
Added initial crossbow world model & wm prefab
10 Years Ago
Changed holdtype & adjusted position of player crossbow prefab
10 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
10 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
10 Years Ago
Updated holdtype on player crossbow
10 Years Ago
Added wounded in chest anim
10 Years Ago
updated crossbow vm anims, changes to controller
10 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
10 Years Ago
Added bow specific lazy aim, reduced deadzone
10 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
10 Years Ago
Gate anim stuff
10 Years Ago
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds Hammer - smoothed out anim speeds Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
10 Years Ago
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin SMG - dryfire fix Salvaged sword - fixed snapping on hit reactions
10 Years Ago
Updated position of a load of melee weapon view models
10 Years Ago
beacon hold grenade anim updates
10 Years Ago
Fixed some melee weapons not hitting center of the screen
10 Years Ago
Rock now transitions to the holding position before re-stricking
10 Years Ago
Rocks are now throwable
10 Years Ago
vm rock changes
10 Years Ago
Reduced rocks throwing distance
10 Years Ago
rock changes
10 Years Ago
changes to rock projectile
10 Years Ago
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
10 Years Ago
throwable object updates
10 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
10 Years Ago
Rotation changes to stone hatchet world prefab
10 Years Ago
Updated landing poses for throwables
10 Years Ago
throwables slowed down & do less damage
10 Years Ago
Thrown weapon fixes