userAlex Webstercancel
reporust_rebootcancel

1,830 Commits over 4,110 Days - 0.02cph!

3 Years Ago
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3 Years Ago
added attack anims
3 Years Ago
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3 Years Ago
added protect anim & clips
3 Years Ago
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator
3 Years Ago
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
3 Years Ago
controller updates
3 Years Ago
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3 Years Ago
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3 Years Ago
Paddle viewmodel - Fixed bug with vm vanishing during attack anim - Added admire anim & hooked up in animator
3 Years Ago
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3 Years Ago
dog animator & anim updates
3 Years Ago
turning tests, adding layer & param to animator
3 Years Ago
added canter anim
3 Years Ago
Dog -anim updates, re-exported anims with added eyelid bones
3 Years Ago
added trot anim
3 Years Ago
1st pass dog anims and animator
3 Years Ago
adding avatar settings
3 Years Ago
vm molotov cocktail - fix for fingers clipping jar
3 Years Ago
fix for molotov projectile
3 Years Ago
fix for locomotive driver pose, updated ik target for lever
3 Years Ago
re-exported locomotive player anim
3 Years Ago
locomotive updates - Added driver sitting anim - Added pose to player animator - Updated player enum mount poses - Set driver prefab to use new mountpose
3 Years Ago
vm molotov cocktail - 2nd pass anims & animator updates
3 Years Ago
removed unused molotov prefab
3 Years Ago
renamed flashbang and molotov world models to match convention
3 Years Ago
3p molotov anims, entity setup, override controller
3 Years Ago
flashbang,viewmodel update
3 Years Ago
1st pass flashbang.viewmodel
3 Years Ago
vm molotov - 1st pass anim & animator setup with new functionality
3 Years Ago
Fixes for loot wagons, anims for fuel wagons, updated animator with added layer
3 Years Ago
vm molotov cocktail - 1st pass anims, animator, viewmodel prefab
3 Years Ago
vacuum tube anim setup to handle wagons of various heights
3 Years Ago
optimised 3p cardgame anim
3 Years Ago
optimised some 3p reload anims
3 Years Ago
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)