1,794 Commits over 3,988 Days - 0.02cph!
locomotive updates
- Added driver sitting anim
- Added pose to player animator
- Updated player enum mount poses
- Set driver prefab to use new mountpose
vm molotov cocktail - 2nd pass anims & animator updates
removed unused molotov prefab
renamed flashbang and molotov world models to match convention
3p molotov anims, entity setup, override controller
flashbang,viewmodel update
1st pass flashbang.viewmodel
vm molotov - 1st pass anim & animator setup with new functionality
Fixes for loot wagons, anims for fuel wagons, updated animator with added layer
vm molotov cocktail - 1st pass anims, animator, viewmodel prefab
vacuum tube anim setup to handle wagons of various heights
optimised 3p cardgame anim
optimised some 3p reload anims
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
vacuum tube anim updates, removed test anim
- Replaced mesh in trainyard scene with prefab to get further updates automatically
- Updated vacuum tube anims
- Added triggers for animator & state changes
- Added vacuum tube to vacuum machine prefab
vacuum tube 1st pass anims and anim controller
HMLMG - reduced pop on ADS attack
hmlmg scope attachment fixes
vm updates
- removed gun moving back on bolt pull
- added ADS idle & fire, with reduced movement
- setup additional deploy
- tweaked original deploy
- ammo belt secondary movement refinement
- fixed wrist shearing
removed unnecessary viewmodel prefab, renamed worldmodel prefab
world model prefab setup, item prefab updated to use correct worldmodel prefab
renderer setup to use viewmodel script
updates to vm attachments and base file, sep ironsights mesh, prefab setup
correct positioning for all attachments on player entity, updated anims and animator
player anim, entity and world model animator updates,
added anims for world weapon, added separate ammo box model and lods, effect setup
entity updates (still stuff to resolve)
anim updates, rigged world model, override controller, world animator
prefab, controller, and anim updates
updates to viewmodel prefab
lmg - updates to base export and anims, added initial vm prefab
initial files and animator
prebuilt vm weapon prefabs
thumb_up
105
thumb_down
18
lr300 vm sprint anim test
added base camMotion rig file and camera anim tests
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vm zipline test - anims and animator
zipline player anim updates, updated ik target positions on zipline mountable prefab
player animator transition state test