1,794 Commits over 3,988 Days - 0.02cph!
viewmodel, worldmodel, projectile and entity prefabs, deleted unnecessary files
attachment position updates
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
Attachements and anim event work
Anim events, worldmodel game prefab
Updated anims & controller, added shake effect
Initial bar bones prefab, controller, folders, rig and anims
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
updated sitting generic pose RUST-119
Riot helmet LOD clipping fix RUST-48
removal of additional compound bow fbx/prefab
vm compound bow admire anim update
Added rigged world compound bow
Fixed arrowheads on viewmodel
Added rigged model to entity
reduced spec level on material
updated lods, added worldmodel prefab, nudged draw bow sounds
tweaked ironsight to match anim better,
added sounds and anim events,
updated skinning of strings,
updated prefab
super rough placeholder anims, initial setup of vm prefab & animator, parameters
removed jackhammer screenshake
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
jackhammer anims & controller updates
c4 updates merge from New c4 branch
updated viewmodel with toms new c4 model
updated deployed, world and entity prefabs
tweaked entity holdtype positioning
tweaked hand position on anims to avoid wire clipping thumb
removed additional c4 model prefab
Updated jackhammer anims, viewmodel prefab scaling
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
vm jackhammer placeholder anims
vm animator and prefab setup
Paddling anims
Animator parameters for sitting state
blendtree
holdtype setup and placeholder anims
entity prefab
world model prefab & setup
Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
- Player anims
- Added blendtrees to playeranimator
- Added freefall ,openParachute, and landing bools to playeranimator
Fixed issue with vm rock idle popping
Updated 360 shooting pose
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Added kneeling version of 360 anim to player controller
Added deadzones to anim
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
vehicleAimYaw param added to player animator
Replaced boat passenger pose with shooting 360 test anim
set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
updated wounded animation starting position, made current desired time range loop
updated generic sitting pose to avoid hands clipping