1,529 Commits over 3,653 Days - 0.02cph!
Sleeping anim .meta change
Updated start pose of wake up anim
Lifted sleeping pose to fix looting exploit
vm wood hammer - Made the deploy anim much longer with loads more spinning
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
Updated viewModels scene with backdrop & better lighting for blog video renders
Removed hand popping into view on all hatchet vms
Added background texture for blog render videos
longsword world prefab update
Mace, Longsword & Salvaged cleaver are now throwable
Pickaxe & Salvaged hammer now throwable
Salvaged icepick & salvaged axe now throwable
removed collider from machete projectile
Fixed clipping on bone knife throw
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
ak47 ironsight target tweaks
Added LODs to database
Added textures & materials
AK47 mesh update (now component meshes)
view model bone club updates
throwables slowed down & do less damage
Updated landing poses for throwables
Rotation changes to stone hatchet world prefab
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
changes to rock projectile
Reduced rocks throwing distance
Rock now transitions to the holding position before re-stricking
Fixed some melee weapons not hitting center of the screen
beacon hold grenade anim updates
Updated position of a load of melee weapon view models
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin
SMG - dryfire fix
Salvaged sword - fixed snapping on hit reactions
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds
Hammer - smoothed out anim speeds
Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
Added dryfire effects prefab for crossbow to fix sound not playing
Added bow specific lazy aim, reduced deadzone
Fixed issue with vm bow fire anim snapping when going back to idle
updated crossbow vm anims, changes to controller
Added wounded in chest anim
Updated holdtype on player crossbow
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims