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1,529 Commits over 3,653 Days - 0.02cph!

8 Years Ago
Sleeping anim .meta change
8 Years Ago
Updated start pose of wake up anim
8 Years Ago
Lifted sleeping pose to fix looting exploit
8 Years Ago
vm wood hammer - Made the deploy anim much longer with loads more spinning
8 Years Ago
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
8 Years Ago
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
8 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
8 Years Ago
Removed hand popping into view on all hatchet vms
8 Years Ago
Added background texture for blog render videos
8 Years Ago
longsword world prefab update
8 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable
8 Years Ago
Pickaxe & Salvaged hammer now throwable
8 Years Ago
Salvaged icepick & salvaged axe now throwable
8 Years Ago
removed collider from machete projectile
8 Years Ago
Fixed clipping on bone knife throw
8 Years Ago
re-exported throw anim
8 Years Ago
Salvaged sword & Machete now throwable Organised Machete prefab folder to match other weapons
8 Years Ago
Bone knife now throwable
8 Years Ago
ak47 ironsight target tweaks
8 Years Ago
AK47 material updates
8 Years Ago
Added LODs to database Added textures & materials
8 Years Ago
AK47 mesh update (now component meshes)
8 Years Ago
Bone club now throwable
9 Years Ago
view model bone club updates
9 Years Ago
Thrown weapon fixes
9 Years Ago
throwables slowed down & do less damage
9 Years Ago
Updated landing poses for throwables
9 Years Ago
Rotation changes to stone hatchet world prefab
9 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
9 Years Ago
throwable object updates
9 Years Ago
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
9 Years Ago
changes to rock projectile
9 Years Ago
rock changes
9 Years Ago
Reduced rocks throwing distance
9 Years Ago
vm rock changes
9 Years Ago
Rocks are now throwable
9 Years Ago
Rock now transitions to the holding position before re-stricking
9 Years Ago
Fixed some melee weapons not hitting center of the screen
9 Years Ago
beacon hold grenade anim updates
9 Years Ago
Updated position of a load of melee weapon view models
9 Years Ago
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin SMG - dryfire fix Salvaged sword - fixed snapping on hit reactions
9 Years Ago
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds Hammer - smoothed out anim speeds Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
9 Years Ago
Gate anim stuff
9 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
9 Years Ago
Added bow specific lazy aim, reduced deadzone
9 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
9 Years Ago
updated crossbow vm anims, changes to controller
9 Years Ago
Added wounded in chest anim
9 Years Ago
Updated holdtype on player crossbow
9 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims