1,529 Commits over 3,653 Days - 0.02cph!
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
Changed holdtype & adjusted position of player crossbow prefab
Added initial crossbow world model & wm prefab
crossbow vm rig, anims, controller, SFX events & vm prefab
Re-positioned 3rd person salvaged tools
Offset starting position of wounded anim so head lands at 0,0
Updated skinning on head2
updated bota vm anims & clips
vm bota bag - made drinking/ emptying/ collecting loopable anims
Deleted old vm bota bag deploy anim
Set up vm bota bag anim controller with new anims & behaviour
Added additional first pass bota bag vm anims
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
Added stone pickaxe anim events, updated wm model
Updated stone pickaxe materials
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
Changes to vm stone pickaxe prefab & vm rig
Added stone pickaxe vm prefab
Added stone pickaxe anim controller
Added vm stone pickaxe anims & anim events
Updated lit torch vm anims to not obstruct your view so much
Added head2 prefab (in case it's needed)
Added head 2 textures & created 1st pass player2 skin material
Skinned & rigged new head2 variant ready for testing (no lods or blends)
Updates to vm bow anims & controller
Improved bow aiming (arrow now points to center of screen)
Added rigged & roughly skinned head2 variant (no blends or lods)
more updates to vm stone hatchet anims & controller
Updated blends on vm hatchet controller
Updated vm hatchet anims & removed left hand visible when running
Updated holdtype for wm salvaged icepick
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
Updated player wounded fbx
Changed holdtypes to better match salvaged axe / icepick weapons
Revised to previous Salvaged axe vm Idle as it has been overwritten
Updated player wounded anim & .meta
Added 1st pass player wounded animation
Added skinned male variant head with LODS
Fixed torch issues (being in unlit position when lit)
Added lit torch deploy animation
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Added simplified salvage axe idle, updated blends on controller
Updated salvage axe attack2 hit anim
Updated anim events for vm rock attacks
Updated torch vm anims, changes to anim controller