1,794 Commits over 3,988 Days - 0.02cph!
thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)
deploy event SFX setup for survey charge, beancan & f1 grenade
increased size of survey charge world model & when deployed
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
edit to jog right player anim ( to work better when holding bottles)
water bottle & bota bag world model updates
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
water bottle world model drop + LODS
water bottle holdtype
vm water bottle anim updates
vm water bottle prefab update
Updated water bottle vm anims & controller
water bottle viewmodel updates, adding Toms bottle mesh & textures
water bottle 1st pass viewmodel anims, prefab & controller
planner sprint added to player anim controller
map/planner world player anims
map & planner prefab updates
added worldmodel script to map.worldmodel prefab
correct collider setup for weapon mod worldmodels
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
Building planner world model drop + LODS
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
World model drops for double shotgun, LR300 & bota
- Added camera worldmodel, LODS, textures & mats
- Now drops camera model instead of burlap sack
Guitar viewmodel
worldmodel + LODS (now drops model instead of burlap sack)
folder now setup in line with other items
player preview state anims
updates to thrown weapon anims & transitions
vm beancan grenade updates
updates to shotgun & bolt vm anims, clip lengths, controllers
reloading animator changes
grenade attach & drop vm anims, controller updates
bolt & sawnoff shotgun reload changes, animator updates
lengthened loaded crossbow deploy anim
vm pickaxe now the right way round RUST-560
fixed issues with some melee weapons not striking centre of the screen
crossbow reload anim length now matches ironsight start point
Improved responsiveness of throwables
corrected pivots on projectiles
added tumble values to thrown weapons
Test to improve spear throwing responsiveness
more unused anims deleted
Added third person throwing anims + clips
Deleted unused controllers & vm anims
deleting unused controllers