1,664 Commits over 3,837 Days - 0.02cph!
updates to thrown weapon anims & transitions
vm beancan grenade updates
updates to shotgun & bolt vm anims, clip lengths, controllers
reloading animator changes
grenade attach & drop vm anims, controller updates
bolt & sawnoff shotgun reload changes, animator updates
lengthened loaded crossbow deploy anim
vm pickaxe now the right way round RUST-560
fixed issues with some melee weapons not striking centre of the screen
crossbow reload anim length now matches ironsight start point
Improved responsiveness of throwables
corrected pivots on projectiles
added tumble values to thrown weapons
Test to improve spear throwing responsiveness
more unused anims deleted
Added third person throwing anims + clips
Deleted unused controllers & vm anims
deleting unused controllers
Throwable weapons balancing
set up aim throwing for spears
set up aim throwing for mace
set up aim throwing for longsword & salvaged cleaver
set up aim throwing for pickaxe
set up aim throwing for bone knife
updates to other throwables
deleted uneeded hatchet anims
Removed aim condition from stone hatchet animator
Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
Updates to Throwable hatchet prefabs/animators/ironsights
Throwable weapon anim changes, animator update & events
fixed snapping on rock idle player anim
Fixed Player animation twitches when holding (RUST-901)
Updated sleeping anim to previous raised version
Updated player preview idle
Sleeping anim .meta change
Updated start pose of wake up anim
Lifted sleeping pose to fix looting exploit
vm wood hammer - Made the deploy anim much longer with loads more spinning
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
Updated viewModels scene with backdrop & better lighting for blog video renders
Removed hand popping into view on all hatchet vms
Added background texture for blog render videos
longsword world prefab update
Mace, Longsword & Salvaged cleaver are now throwable
Pickaxe & Salvaged hammer now throwable
Salvaged icepick & salvaged axe now throwable
removed collider from machete projectile
Fixed clipping on bone knife throw