1,830 Commits over 4,110 Days - 0.02cph!
Updated burlap trouser scale bone positions
updated burlap trouser scale bones
fiixed issues with hazmat pants mesh + added scale bone for waist
fixed hazmat pants prefab ( which broke when updating the mesh)
tweaked mesh to remove clipping
created bow_tier1 materials
updated anims, model, prefab & anim controller for view model bow
Added player flinch anims
Added first pass bota bag player anim
Updated bow & arrow icons
added world bota bag model to reboot
Created wm bota bag prefab
updated bow world model & prefab
moved postion reset scale values on thompson wm
Updated thompson wm prefab
changed player animation holdtype layer naming
added hold & overlay shotgun layers (using rifle anims for now)
Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe
Added initial salvaged weapon prefabs ( before they delete themselves again)
changed salvaged axe holdtype
Repositioned salvaged weapons & spears for player animation prefabs
Added blend trees to shotgun player holdtype
Added syringe world prefab
Changed waterpipe shotgun world model & updates to prefab
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
implemented new stone hatchet & updated anims/prefabs/materials
updated stone hatchet icon
updated player bota bag drink anim
deleted old stone hatchet materials
re-rigged stone hatchet view model with updated model
updated stone hatchet vm prefab
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
Added alternate attacks for rock & hammer
Fixed issue with impact sounds not working on the hammer
Added anim events to rock vm
updated alt attacks for vm hammer & rock
Added alternate attack for torch & updated controller
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
added player gesture anims ( surrender / hurry up)
Exported new player gesture anims (shrug / victory) & set up clips
Added new player gestures to mechanim, created parameters
Added viewmodel bob to pickaxe prefab
Fixed issue with medical syringe leaving hand during player anims
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Added gesture anims to mechanim, created cold & chicken parameters
improved view model hammer anims
Added 1st pass player 'pickpocket' anim & set up clips
Set up pickpocket mechanim states & added 'loot' parameter