userAlex Webstercancel
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1,609 Commits over 3,776 Days - 0.02cph!

10 Years Ago
Updated boneknife prefab - model & player anims now working
10 Years Ago
Added bone knife world model to reboot
10 Years Ago
Added anim events to torch 'lit' vm anims
10 Years Ago
Updated eoka & revolver wm prefabs
10 Years Ago
Eoka pistol now working in 3rd person
10 Years Ago
updated vm bota bag prefab
10 Years Ago
Edited stone hatchet wm prefab
10 Years Ago
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
10 Years Ago
Altered vm rock 'hit' reaction anim
10 Years Ago
Updated hammer wm prefab (so now he actually holds a hammer)
10 Years Ago
Updated view & world model rock prefabs & materials
10 Years Ago
Added unarmed 'Dont shoot' player gesture anim
10 Years Ago
Added player gestures anims ( point / thumbsup / wave )
10 Years Ago
updated vm hammer hit anim & added 'strike' anim event
10 Years Ago
updated player rock attack to better match timing of viewmodel
10 Years Ago
updated vm melee weapon anim contact points, reactions,events & controllers
10 Years Ago
vm melee hit anim updates
10 Years Ago
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
10 Years Ago
updated bota bag vm deploy anim + meta data
10 Years Ago
Added polys to bottom of cork (as it can be seen in shot)
10 Years Ago
Added bota bag vm anims, including anim controller, materials, folders & prefab
10 Years Ago
changes to hammer anim controller
10 Years Ago
Added hit anim for hammer when building
10 Years Ago
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
10 Years Ago
trying to commit torch material again ( just update it plastic!)
10 Years Ago
Changed settings on torch material
10 Years Ago
Edited torch prefab & v_torch to get new torch working.
10 Years Ago
re-made burlap shirt prefab & added skinned mesh collider
10 Years Ago
re-exported burlap shirt with clean hierachy & added lower torso mesh
10 Years Ago
Added skinned mesh collider script
10 Years Ago
Re-made burlap_shirt prefab as it was causing the mesh to appear broken. Obviously some issues with updating prefabs in U5.
10 Years Ago
re-exported Burlap shirt with neckline ( I have a good felling about this one)
10 Years Ago
exported burlap shirt
10 Years Ago
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
10 Years Ago
exported tweak naked legs mesh
10 Years Ago
skinned LOD2 naked torso mesh
10 Years Ago
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
10 Years Ago
Changed blends on player controller anims
10 Years Ago
Added anim events to flinch anims
10 Years Ago
updated player revolver anims
10 Years Ago
changed mask settings on head flinch
10 Years Ago
Added holdtype anims to player controller
10 Years Ago
Added revolver player anims
10 Years Ago
Edited wm_rock prefab ( target bone is now l_prop)
10 Years Ago
Added player anims to holdtype overlay player controller
10 Years Ago
more .meta changes to player anims
10 Years Ago
Added IK set weight anim events to rock & pickaxe player anims
10 Years Ago
another export
10 Years Ago
re-exported file
10 Years Ago
updated skinning on gloves