1,664 Commits over 3,837 Days - 0.02cph!
Added player looting anim & set up clips
Set up pickpocket mechanim states & added 'loot' parameter
Added 1st pass player 'pickpocket' anim & set up clips
improved view model hammer anims
Added gesture anims to mechanim, created cold & chicken parameters
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Fixed issue with medical syringe leaving hand during player anims
Added viewmodel bob to pickaxe prefab
Added new player gestures to mechanim, created parameters
Exported new player gesture anims (shrug / victory) & set up clips
added player gesture anims ( surrender / hurry up)
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
Added alternate attack for torch & updated controller
updated alt attacks for vm hammer & rock
Added anim events to rock vm
Fixed issue with impact sounds not working on the hammer
Added alternate attacks for rock & hammer
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
updated stone hatchet vm prefab
re-rigged stone hatchet view model with updated model
deleted old stone hatchet materials
updated player bota bag drink anim
updated stone hatchet icon
implemented new stone hatchet & updated anims/prefabs/materials
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Changed waterpipe shotgun world model & updates to prefab
Added syringe world prefab
Added blend trees to shotgun player holdtype
Repositioned salvaged weapons & spears for player animation prefabs
changed salvaged axe holdtype
Added initial salvaged weapon prefabs ( before they delete themselves again)
Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe
added hold & overlay shotgun layers (using rifle anims for now)
changed player animation holdtype layer naming
Updated thompson wm prefab
moved postion reset scale values on thompson wm
updated bow world model & prefab
Created wm bota bag prefab
added world bota bag model to reboot
Updated bow & arrow icons
Added first pass bota bag player anim
Added player flinch anims
updated anims, model, prefab & anim controller for view model bow
created bow_tier1 materials
tweaked mesh to remove clipping
fixed hazmat pants prefab ( which broke when updating the mesh)
fiixed issues with hazmat pants mesh + added scale bone for waist
updated burlap trouser scale bones