1,609 Commits over 3,776 Days - 0.02cph!
Updated boneknife prefab - model & player anims now working
Added bone knife world model to reboot
Added anim events to torch 'lit' vm anims
Updated eoka & revolver wm prefabs
Eoka pistol now working in 3rd person
updated vm bota bag prefab
Edited stone hatchet wm prefab
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
Altered vm rock 'hit' reaction anim
Updated hammer wm prefab (so now he actually holds a hammer)
Updated view & world model rock prefabs & materials
Added unarmed 'Dont shoot' player gesture anim
Added player gestures anims ( point / thumbsup / wave )
updated vm hammer hit anim & added 'strike' anim event
updated player rock attack to better match timing of viewmodel
updated vm melee weapon anim contact points, reactions,events & controllers
vm melee hit anim updates
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
updated bota bag vm deploy anim + meta data
Added polys to bottom of cork (as it can be seen in shot)
Added bota bag vm anims, including anim controller, materials, folders & prefab
changes to hammer anim controller
Added hit anim for hammer when building
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
trying to commit torch material again ( just update it plastic!)
Changed settings on torch material
Edited torch prefab & v_torch to get new torch working.
re-made burlap shirt prefab & added skinned mesh collider
re-exported burlap shirt with clean hierachy & added lower torso mesh
Added skinned mesh collider script
Re-made burlap_shirt prefab as it was causing the mesh to appear broken. Obviously some issues with updating prefabs in U5.
re-exported Burlap shirt with neckline ( I have a good felling about this one)
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
exported tweak naked legs mesh
skinned LOD2 naked torso mesh
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
Changed blends on player controller anims
Added anim events to flinch anims
updated player revolver anims
changed mask settings on head flinch
Added holdtype anims to player controller
Added revolver player anims
Edited wm_rock prefab ( target bone is now l_prop)
Added player anims to holdtype overlay player controller
more .meta changes to player anims
Added IK set weight anim events to rock & pickaxe player anims
updated skinning on gloves