1,664 Commits over 3,837 Days - 0.02cph!
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
ak47 ironsight target tweaks
Added LODs to database
Added textures & materials
AK47 mesh update (now component meshes)
view model bone club updates
throwables slowed down & do less damage
Updated landing poses for throwables
Rotation changes to stone hatchet world prefab
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
changes to rock projectile
Reduced rocks throwing distance
Rock now transitions to the holding position before re-stricking
Fixed some melee weapons not hitting center of the screen
beacon hold grenade anim updates
Updated position of a load of melee weapon view models
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin
SMG - dryfire fix
Salvaged sword - fixed snapping on hit reactions
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds
Hammer - smoothed out anim speeds
Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
Added dryfire effects prefab for crossbow to fix sound not playing
Added bow specific lazy aim, reduced deadzone
Fixed issue with vm bow fire anim snapping when going back to idle
updated crossbow vm anims, changes to controller
Added wounded in chest anim
Updated holdtype on player crossbow
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
Changed holdtype & adjusted position of player crossbow prefab
Added initial crossbow world model & wm prefab
crossbow vm rig, anims, controller, SFX events & vm prefab
Re-positioned 3rd person salvaged tools
Offset starting position of wounded anim so head lands at 0,0
Updated skinning on head2
updated bota vm anims & clips
vm bota bag - made drinking/ emptying/ collecting loopable anims
Deleted old vm bota bag deploy anim
Set up vm bota bag anim controller with new anims & behaviour
Added additional first pass bota bag vm anims
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods