userAlex Webstercancel
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1,664 Commits over 3,837 Days - 0.02cph!

9 Years Ago
re-exported throw anim
9 Years Ago
Salvaged sword & Machete now throwable Organised Machete prefab folder to match other weapons
9 Years Ago
Bone knife now throwable
9 Years Ago
ak47 ironsight target tweaks
9 Years Ago
AK47 material updates
9 Years Ago
Added LODs to database Added textures & materials
9 Years Ago
AK47 mesh update (now component meshes)
9 Years Ago
Bone club now throwable
9 Years Ago
view model bone club updates
9 Years Ago
Thrown weapon fixes
9 Years Ago
throwables slowed down & do less damage
9 Years Ago
Updated landing poses for throwables
9 Years Ago
Rotation changes to stone hatchet world prefab
9 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
9 Years Ago
throwable object updates
9 Years Ago
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
9 Years Ago
changes to rock projectile
9 Years Ago
rock changes
9 Years Ago
Reduced rocks throwing distance
9 Years Ago
vm rock changes
9 Years Ago
Rocks are now throwable
9 Years Ago
Rock now transitions to the holding position before re-stricking
9 Years Ago
Fixed some melee weapons not hitting center of the screen
9 Years Ago
beacon hold grenade anim updates
9 Years Ago
Updated position of a load of melee weapon view models
9 Years Ago
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin SMG - dryfire fix Salvaged sword - fixed snapping on hit reactions
9 Years Ago
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds Hammer - smoothed out anim speeds Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
9 Years Ago
Gate anim stuff
9 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
9 Years Ago
Added bow specific lazy aim, reduced deadzone
9 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
9 Years Ago
updated crossbow vm anims, changes to controller
9 Years Ago
Added wounded in chest anim
9 Years Ago
Updated holdtype on player crossbow
9 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
9 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
9 Years Ago
Changed holdtype & adjusted position of player crossbow prefab
9 Years Ago
Added initial crossbow world model & wm prefab
9 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
9 Years Ago
Re-positioned 3rd person salvaged tools
10 Years Ago
Updated wounded anim
10 Years Ago
Updated wounded anims
10 Years Ago
Offset starting position of wounded anim so head lands at 0,0
10 Years Ago
Updated skinning on head2
10 Years Ago
updated bota vm anims & clips
10 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
10 Years Ago
Deleted old vm bota bag deploy anim
10 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
10 Years Ago
Added additional first pass bota bag vm anims
10 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods