1,794 Commits over 3,988 Days - 0.02cph!
deleting old wm to avoid conflicts
Water bucket optimisation
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
ak mesh entity changes ( lod 2 was not displaying properly)
Beancan grenade optimisation
Salvaged cleaver optimisation
Waterpipe shotgun optimisation
Salvaged sword optimisation
Salvaged icepick optimisation
metal chestplate skinning tweaks
removed Ik targets from Double shotgun entity
Satchel charge optimisation
Double barrel shotgun optimisation
Salvaged axe optimisation
Semi-auto pistol optimisation
Fixed some weapons culling too early when thrown
Stone hatchet optimisation
Salvaged hammer optimisation
Rocket launcher optimisation
Pump shotgun optimisation
Revolver additional world mesh changes
Updated entity bounds on a bunch of weapons
Semi-auto rifle optimisation
Flamethrower optimisation
Crossbow lod optimisation
Prefab fixes
folder cleanup
Fix for invisible rock when thrown (1508)
updated rock entity & lods
Added grenade attach/drop anims & updated animators, ready for code to update functionality
Anim fix for endless bandage bug
Prefab positional fix for flamethrower flickering arm bug
reversed bandage entity changes
fixed endless bandage bug
Rotated c4 in viewmodel, updated prefab