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1,611 Commits over 3,776 Days - 0.02cph!

10 Years Ago
Changes to vm stone pickaxe prefab & vm rig
10 Years Ago
Added stone pickaxe vm prefab
10 Years Ago
Added stone pickaxe anim controller
10 Years Ago
Added vm stone pickaxe anims & anim events
10 Years Ago
Updated wm torch prefab
10 Years Ago
Updated lit torch vm anims to not obstruct your view so much
10 Years Ago
Added to devlist
10 Years Ago
Added head2 prefab (in case it's needed)
10 Years Ago
Added head 2 textures & created 1st pass player2 skin material
10 Years Ago
Skinned & rigged new head2 variant ready for testing (no lods or blends)
10 Years Ago
Updates to vm bow anims & controller
10 Years Ago
Improved bow aiming (arrow now points to center of screen)
10 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
10 Years Ago
more updates to vm stone hatchet anims & controller
10 Years Ago
Updated blends on vm hatchet controller
10 Years Ago
Updated vm hatchet anims & removed left hand visible when running
10 Years Ago
Updated holdtype for wm salvaged icepick
10 Years Ago
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
10 Years Ago
Updated player wounded fbx
10 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
10 Years Ago
Revised to previous Salvaged axe vm Idle as it has been overwritten
10 Years Ago
Updated player wounded anim & .meta
10 Years Ago
Added 1st pass player wounded animation
10 Years Ago
changed head file name
10 Years Ago
Added skinned male variant head with LODS
10 Years Ago
Fixed torch issues (being in unlit position when lit)
10 Years Ago
Added lit torch deploy animation
10 Years Ago
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
10 Years Ago
Added simplified salvage axe idle, updated blends on controller
10 Years Ago
Updated salvage axe attack2 hit anim
10 Years Ago
Updated anim events for vm rock attacks
10 Years Ago
Updated torch vm anims, changes to anim controller
10 Years Ago
Changed torch animator so both lit & unlit states work on one layer
10 Years Ago
Fixed new issue of not being able to hit objects with torch when lit
10 Years Ago
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states) Updated Torch vm anims
10 Years Ago
Fixed position issues with 3rd person weapons
10 Years Ago
Added vm bob to bone knife prefab
10 Years Ago
tweaked bone knife vm anims
10 Years Ago
tweaked bolt rifle vm deploy anim
10 Years Ago
tweaked rock vm anims
10 Years Ago
tweaked hammer vm anims
10 Years Ago
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
10 Years Ago
improved rock player idle
10 Years Ago
re-added drink to mechanim gestures layer
10 Years Ago
removed mechanim flinch transitions
10 Years Ago
re-added player gestures to mechanim & deleted unrequired params
10 Years Ago
changed clips for player gesture anims
10 Years Ago
Added player looting anim & set up clips
10 Years Ago
Set up pickpocket mechanim states & added 'loot' parameter
10 Years Ago
Added 1st pass player 'pickpocket' anim & set up clips