userAlex Webstercancel
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1,794 Commits over 3,988 Days - 0.02cph!

10 Years Ago
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
10 Years Ago
Updated player wounded fbx
10 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
10 Years Ago
Revised to previous Salvaged axe vm Idle as it has been overwritten
10 Years Ago
Updated player wounded anim & .meta
10 Years Ago
Added 1st pass player wounded animation
10 Years Ago
changed head file name
10 Years Ago
Added skinned male variant head with LODS
10 Years Ago
Fixed torch issues (being in unlit position when lit)
10 Years Ago
Added lit torch deploy animation
10 Years Ago
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
10 Years Ago
Added simplified salvage axe idle, updated blends on controller
10 Years Ago
Updated salvage axe attack2 hit anim
10 Years Ago
Updated anim events for vm rock attacks
10 Years Ago
Updated torch vm anims, changes to anim controller
10 Years Ago
Changed torch animator so both lit & unlit states work on one layer
10 Years Ago
Fixed new issue of not being able to hit objects with torch when lit
10 Years Ago
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states) Updated Torch vm anims
10 Years Ago
Fixed position issues with 3rd person weapons
10 Years Ago
Added vm bob to bone knife prefab
10 Years Ago
tweaked bone knife vm anims
10 Years Ago
tweaked bolt rifle vm deploy anim
10 Years Ago
tweaked rock vm anims
10 Years Ago
tweaked hammer vm anims
10 Years Ago
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
10 Years Ago
improved rock player idle
10 Years Ago
re-added drink to mechanim gestures layer
10 Years Ago
removed mechanim flinch transitions
10 Years Ago
re-added player gestures to mechanim & deleted unrequired params
10 Years Ago
changed clips for player gesture anims
10 Years Ago
Added player looting anim & set up clips
10 Years Ago
Set up pickpocket mechanim states & added 'loot' parameter
10 Years Ago
Added 1st pass player 'pickpocket' anim & set up clips
10 Years Ago
improved view model hammer anims
10 Years Ago
Added gesture anims to mechanim, created cold & chicken parameters
10 Years Ago
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
10 Years Ago
Fixed issue with medical syringe leaving hand during player anims
10 Years Ago
Added viewmodel bob to pickaxe prefab
10 Years Ago
Added new player gestures to mechanim, created parameters
10 Years Ago
Exported new player gesture anims (shrug / victory) & set up clips
10 Years Ago
added player gesture anims ( surrender / hurry up)
11 Years Ago
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
11 Years Ago
Added alternate attack for torch & updated controller
11 Years Ago
updated alt attacks for vm hammer & rock
11 Years Ago
Added anim events to rock vm
11 Years Ago
Fixed issue with impact sounds not working on the hammer
11 Years Ago
Added alternate attacks for rock & hammer
11 Years Ago
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
11 Years Ago
updated stone hatchet vm prefab
11 Years Ago
re-rigged stone hatchet view model with updated model