1,664 Commits over 3,837 Days - 0.02cph!
more .meta changes to player anims
Added IK set weight anim events to rock & pickaxe player anims
updated skinning on gloves
Added revolver world model
Added hatchet player deploy / holster anims
Added rock deploy / holster holdtype anims
updated player torch meta file
Added player pickaxe anims for deploy / holster
updates to player pickaxe idle & attack anims
updates to torch player anims
changes to pickaxe world model. Added quick hammer world model.
fixed hole in neck player mesh issue
re-export torch world model & edited bow prefab
reset positions of all world model weapon prefabs
changes to hold type anims & world meshes for correct weapon placement
commited w_rock meta file
updated held position of torch
changed world model rock prefab
fixed rock holdtype stand / attack anims
updated anim controller for torch. Now contains lit idle / attack / hit triggers
new exported anims for the torch
Added 1st pass player torch anim set
tweaked deploy torch view model anim
Added anim events to torch view model anims
removed placeholder anim events on torch view model anims
Updated torch view model anims
Updated torch view model anims & anim controller
re-exported torch view model anims
re-exported Torch viewmodel anims
added placeholder torch world model
Added torch viewmodel anim exports (ignite / attack / combo / extinguish)
Added sleeping flinch anims
Added flinch additives folder & animations
bow idle exported with correct prop position
skinning updates to player mesh parts
commited character part assets to test seams
commiting batch 4 of re-exported anims on new rig.
commiting batch 3 of re-exported anims on new rig
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
Commiting batch 2 of re-exported anims on new rig.
commiting batch 1 of re-exported anims on new rig.
re-exported jog anim on new rig