2,948 Commits over 4,109 Days - 0.03cph!
Updates to character rig source files
Updated vm hammer source anims
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
TENN-15 - Lod added to character fbx
Lion-El - Lod added to character fbx
updates to character rig source files
vm wood hammer - Made the deploy anim much longer with loads more spinning
updates to vm hammer source anims
Igor - updated hit anim ( no longer backflips)
Added additional hit anims to try out
Igor - hit anim edits, new variations
Owl - Lod added to character fbx
3rd person throw melee source anim
Dreadora - first pass control rig source
Dreadora - Rig update, 1st pass skinning
Dreadora - Updates to skinning, added LOD
Test anim source
Dreadora - Added skeleton & it's Lod to rig, skinned ( even though he has no skin)
Added anim template
Added racket meshes source
Added source WIP anims
Dreadora - Added skeleton & Lod to character fbx
Added racket meshes & textures
Dreadora - Added select breathe & 1st pass ready anim
Dreadora - Rig source update, anim template update, ready & select breathe source
Dreadora - block out forehand/backhand anims
Dreadora - block out forehand/backhand anims
Character preview anim source files
Lifted sleeping pose to fix looting exploit
Updated start pose of wake up anim
Sleeping anim .meta change
Updated player preview idle
Updates to:
player gesture anims source
player preview idle source
sleeping & wakeup source
player preview anim source (hungry/cold/hurt)
Player preview anim source files
player preview source updates
Updated sleeping anim to previous raised version
player preview source updates
player preview anim source updates
Player preview anim source
Fixed Player animation twitches when holding (RUST-901)
fixed snapping on rock idle player anim
Updated Hatchet throw source
Throwable weapon anim changes, animator update & events
Updates to Throwable hatchet prefabs/animators/ironsights
Removed aim condition from stone hatchet animator
Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
deleted uneeded hatchet anims
rock vm source updates
hatchet vm aiming source
Aiming source anims for vm bone knife/club
updates to bone throwng vm anim source