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Added eagle anim source files
Added eagle look left/right/around anims
updated eagle mesh, rig & anims
fixed skinning issues on eagle mesh
Updated eagle anims & mesh fbx (skinning still needs tweaking)
Added vm bob to bone knife prefab
tweaked bone knife vm anims
updated bone knife vm source anims
renamed bone knife idle to idle_rare & simplified basic idle
tweaked bolt rifle vm deploy anim
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
Updated player weapon idle source files
updated player pickaxe idle source
updated player rock idle source
improved rock player idle
re-added drink to mechanim gestures layer
removed mechanim flinch transitions
re-added player gestures to mechanim & deleted unrequired params
changed clips for player gesture anims
source player gesture anims updated
Added player looting anim & set up clips
added player looting animation source
Set up pickpocket mechanim states & added 'loot' parameter
Added 1st pass player 'pickpocket' anim & set up clips
updated player gesture source
improved view model hammer anims
Added gesture anims to mechanim, created cold & chicken parameters
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Updated player gesture source
Fixed issue with medical syringe leaving hand during player anims
Added viewmodel bob to pickaxe prefab
updated player gesture source
Added new player gestures to mechanim, created parameters
Exported new player gesture anims (shrug / victory) & set up clips
updates to player gesture source
added player gesture anims ( surrender / hurry up)
updated player gesture source file
updated player gesture source file
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
Updated gesture anim source file
added torch vm alt attack source files
Added alternate attack for torch & updated controller
updated vm hammer & rock source files
updated alt attacks for vm hammer & rock
Added anim events to rock vm
Fixed issue with impact sounds not working on the hammer