2,933 Commits over 4,048 Days - 0.03cph!
added hold & overlay shotgun layers (using rifle anims for now)
changed player animation holdtype layer naming
Updated thompson wm prefab
moved postion reset scale values on thompson wm
updated bow world model & prefab
Created wm bota bag prefab
added world bota bag model to reboot
Updated bow & arrow icons
Added first pass bota bag player anim
Added bota bag player anim source file
added clean export scripts for player rig
changed pivot point & mesh position of bota bag world model
Added player flinch anims
updated vm bow source anim
updated anims, model, prefab & anim controller for view model bow
created bow_tier1 materials
updated bow vm source anim
Added player_rig_scalebones.fbx for artists
updated player_rig_scalebones source file
tweaked mesh to remove clipping
fixed hazmat pants prefab ( which broke when updating the mesh)
fiixed issues with hazmat pants mesh + added scale bone for waist
Added player sliding source file
updated scale bone positions in player_rig_scalebones source file
updated burlap trouser scale bones
Updated burlap trouser scale bone positions
Added spine1 scale bone to player_rig_scalebones source file
re-populated burlap trousers prefab (as mesh update broke it)
Skinned & re-exported burlap trosuers + LODS with additional scale bones
Updated vm bow source file
rigging update for bow viewmodel source file
Added placeholder sliding player anim
Updated torch & bone knife icon
Updated boneknife prefab - model & player anims now working
Added bone knife world model to reboot
Added anim events to torch 'lit' vm anims
Updated eoka & revolver wm prefabs
updated player rock attack source file
Eoka pistol now working in 3rd person
updated vm bota bag prefab
Edited stone hatchet wm prefab
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
updated player gestures source anim
Altered vm rock 'hit' reaction anim
Updated hammer wm prefab (so now he actually holds a hammer)
Updated view & world model rock prefabs & materials
Added unarmed 'Dont shoot' player gesture anim
Updated gestures source anim