2,822 Commits over 3,897 Days - 0.03cph!
updated skinning on gloves
deleting erroneous holdtype files
holdtype anim source updates
Added revolver world model
Added hatchet player deploy / holster anims
changed rotation order of shoulder bones on player rig source file
Added rock deploy / holster holdtype anims
updated player torch meta file
Added initial player hatchett anim source file
Added holdtype source anims
Added player pickaxe anims for deploy / holster
Started to look into camera movement mokeups for transitions between ironsights & reloading.
Commiting updates to holdtype source anims
Added initial player pickaxe deploy anim
updates to player pickaxe idle & attack anims
updates to torch player anims
skinning updates to the player naked torso / head
chnages to holdtype anims
changes to pickaxe world model. Added quick hammer world model.
fixed hole in neck player mesh issue
re-export torch world model & edited bow prefab
reset positions of all world model weapon prefabs
changes to hold type anims & world meshes for correct weapon placement
commited w_rock meta file
updated rock holdtype anims
updated player torch anims
tweaked view model torch anims
updated held position of torch
changed world model rock prefab
fixed rock holdtype stand / attack anims
updated anim controller for torch. Now contains lit idle / attack / hit triggers
new exported anims for the torch
Created torch 'attack' & 'hit' anims from the new'lit' position
updated torch extinguish anim to to start from 'lit' position
further work on player torch anims
changed ignite anim to end in new lit torch pose
Added lit_idle for torch view model (source file)
updated run_forward source anim with latest version
Working on player torch anims
tweaked deploy torch view model.
Added 1st pass player torch anim set
tweaked deploy torch view model anim
Added anim events to torch view model anims
tweaked view model anim source files