2,782 Commits over 3,867 Days - 0.03cph!
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
Commiting batch 2 of re-exported anims on new rig.
Added scripts folder.
Added scripts for updating the player rig & exporting a clean skeleton with no meshes or erroneous nodes.
commiting batch 1 of re-exported anims on new rig.
re-exported jog anim on new rig
fixed issue with eye texture
added teeth & eye player textures
re-organised clothing file folders
deleted redundant old clothing assets.
updated player skeleton:
- cleaner naming
- improved bone placement
- removed weapon bones
- added new L & R prop bones
- added penis bone
- added eye & jaw bones
Replaced/added clothing files with updated meshes & LODS on new rig.
Added an fbx for all clothing parts + LODS
Updated clothes parts source file with basic_feet & naked_torso LODS
updated clothes parts source file & new leg LODS
Skinned hands & lods, imported head & feet into one central source file. Starting to make lods for feet.
Updated clothing parts source file with hand LODS.
Added hats source file & LODS.
updated clothing parts source file
source file added for sleeping anim
Added source file for naked body parts & relevant LODS so far.
Added source file for basic clothes range & relevant LODS
Adding quick sleeping anim
rig updates added to VM_rig_AW
deleted _ML version of viewmodel rig, recreated as default with no suffix
renamed my old viewModel rig
Added new player rig. Still using the current controller layout with additional basic Facial UI. It is also now skinned to the naked male mesh to better show deformation of the body when animating Skeletal changes include:
- renaming the hierachy
- removing weapon bones
- adding l & r prop bones
- adding eyes/jaw & penis bone
- repositioning ankle bones
Added new viewmodel rig with updated skeleton changes. _ML indicates this file still uses Minhs controller layout on top.
Moved old skinned meshes to clean parent folder. These will be removed fropm Plastic once LODS have been skinned & exported on new rig.
added new bow view model anims, meta clips & initial controller
associated with the old bow view model. Causing issues.
updates to bow anim, trying to fix export issues
working into the bow view model
Added naked player rig ( for facial bones ot be added)
worked further into bow view model
more updates to bow rig setup
added initial bow viewmodel setup file
updated viewmodel scene with rock anim
added rock viewmodel, clips, & anim controller