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621 Commits over 426 Days - 0.06cph!

13 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
13 Days Ago
merge from main
13 Days Ago
merge from weapon_refresh_binoculars
13 Days Ago
merge from DefWorkbenchupgrade_desc
13 Days Ago
merge from ziggurat_materials_fix
13 Days Ago
merge from roadsign_spawner_fix
13 Days Ago
merge from bag_corpse_health_fix
13 Days Ago
merge from deepsea_harvest_fix
13 Days Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
13 Days Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
13 Days Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
13 Days Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
16 Days Ago
merge from /mfm (merge from main)
16 Days Ago
Codegen, proto gen Manifest
16 Days Ago
Merge from main Keep source on generated stuff Keep main version of ParticleTestMap Merge automatically: Sceneloader.Monuments.cs, engine.json, InvisibleVendingMachine.cs Bump ApartmentRoom proto to 227 to avoid id collision with Workbench
16 Days Ago
merge from fix_manifest_errors
16 Days Ago
Remove extra model component on pistol_semiauto.a.m15.entity
16 Days Ago
merge from main
17 Days Ago
merge from sceneloader_improvements
17 Days Ago
Order fix so its more like before
17 Days Ago
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18 Days Ago
testlist
18 Days Ago
merge from fix_forceaddtoteam
18 Days Ago
Fix another edge case with forceaddtoteam causing errors
19 Days Ago
merge from weapon_refresh_salvaged_cleaver
19 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
20 Days Ago
Remove a rogue closing parenthesis in copypaste reply
20 Days Ago
merge from egghunt_top_rewards_fix
20 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
20 Days Ago
S2P all floating cities, to fix a missing material
23 Days Ago
merge from sethealth_fix
23 Days Ago
Fix debug.sethealth only working with integers, improve feedback
23 Days Ago
merge from harbor_build_block_preview_fix
24 Days Ago
merge from planter_reskin_water_fix
24 Days Ago
Fix planter boxes not receiving water after being reskinned via spray can
24 Days Ago
merge from server_browser_refresh_fix
24 Days Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
24 Days Ago
Restore water wheel reference to its sounds to fix NRE spam
24 Days Ago
Subtract the subtract
24 Days Ago
merge from main
24 Days Ago
Subtract 147919 merge from terrain_lower_fixes
25 Days Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
25 Days Ago
Fix a test fixture convar
25 Days Ago
merge from main
25 Days Ago
testlist
25 Days Ago
Commit the .meta files that keep popping up
25 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
25 Days Ago
merge from new_texture_suffixes_naming_convention
26 Days Ago
Fix the red build block visual preview not showing the smaller zones at the harbors as well as only showing one of the two zones at abandoned cabins Fixed by manually adding the preview prefab to those volumes, S2P both harbors and swamp_c
26 Days Ago
Forgot to include it in the usage help string -.-