128,953 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed ui starting on ingame screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fog, light and grass tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed HTML rendering being laggy
Fixed quit not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced calorie healing so you're not immortal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed HTML menu for real this time
 
                
                
                
                
                
             
         
        
            
            
            
                
                EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Making the server less verbose
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed players being able to die when dead
Removed more debug output
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved some awfully flat looking ground textures.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added server.secure convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel animation trigger errors
Fixed player inventory errors
Ignore empty console commands
Split up client network cycle, to aid debugging
Don't allow connect multiple times
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed custom terrain shader fog incorrectly handling the case for no fog
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed JQueryUI fucking up drag positions with page zoom enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made items draggable, item slots droppable
Items are now added to array by slot number
glue.js switches the screen to ingame and opens inventory in chrome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wearables/Beltbar hooked up to HTML ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made per-material terrain fog type selection use KeywordEnum
Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Build a proper release version of the dedicated  server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added belt selection keys to bindings (instead of hard coded to 1234 etc)
HTML inventory menu is functional enough to enable by default
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Deleted multipass terrain shader (no need to keep legacy shit around)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved directional fog into cginc file
Added custom terrain base map pass (faster than full pass but still okay looking)
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished the new wolf model 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some procedural generation refactoring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added parameter to let grass mesh scale be affected by splat intensity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain mesh blending shader update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked adjustable range of the terrain base map distance
Tweaked fog density
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed high frequency texture sample from terrain base map shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added experimental masked-blend layer terrain shader; sample normal+height maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Patched lighting on masked-blend layer terrain shader; tweaked test material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up masked-blend shader, optimized a little bit, removed height-based sorting to depend on splat order; updated test material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More snow stuff. Brrrrrrr.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed terrain fallback shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made all of my shaders use tabs instead of spaces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed terrain texture tiling to 5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added billboard materials for the rest of forest 3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forest 3 tree prefab tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added 2D version of the move to target script
 
                
                
                
                
                
             
         
        
            
            
            
                
                World fog tweaks, underwater fog volume now also visible if looking down at water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put forest 3 tree and decor prefabs on world layer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed camera far clip plane
 
                
                
                
                
                
             
         
        
            
            
            
                
                Menu popup animation
Refactored Menu
Moved crafting window to far left
Fixed dragged items being behind menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added masked-blend layer terrain cginc + sample shader; _normalterrain map pre-processor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Looting window works (kinda)