123,981 Commits over 4,171 Days - 1.24cph!
Fixed serverlist sort order
More loading progress on bootstrap
grass treads down on lower shader level
Don't tread grass down into caves and stuff
Updated RustNative
Inventory menu performance optimizations
Fixed some prefab errors
Fixed some normal maps that weren't marked as normal maps
Player bone scale variation (based on steamid)
Moved player persistence server data from persistence folder to UserPersistence.db
Fixed some item names showing as Translate+Phrase in warnings/errors
Entity Octree implementation
Developer: F7/F8 draw debug info for near entities
Fixed horse ragdoll not bleeding
Increased grenade throw power
Codelock is default craft
Pump shotgun spawn is less rare
Gunpowder crafts 2x faster (kind of)
Fixed wrong description text on pumpkin
Restricted sleep command to admins
DS console reports invalid commands properly
checking in the baseball riot helmet
Campfire furnace loot panel has on/off button
Item that is being burned in campfire/furnace shows a fire icon
Can't select fuel in miner hat/candle hat or water in bottles (was confusing)
Can drink from the water catcher loot panel
Can't drag and drop water from warter catcher
Burning wood creates less charcoal
Fixed footsteps playing after stopped moving
Crouched players move silently
Less + slower viewmodel bob for crouched players
Fixed items dissapearing when dropped onto wooden boxes
Fixed being able to parent server entities to client entities in the editor
Fixed timed explosive not attaching properly sometimes in the editor
Timed explosive only damages the block it's placed on and players/ai in the blast radius
Disabling OctTree until we make/get an implementation that isn't slow as shit
Disabling OctTree until we make/get an implementation that isn't slow as shit
Fixed boltrifle ironsights
Fixed furnaces and campfires sometimes pretending to be on after server restart
Fixed wolves dropping multiple skulls
Make sure all sounds are controllable by volume controls
Added water droplet shader (featuring refraction and dynamic lighting)
Added snow and rain particle effects
3rd person animations for Howling like a wolf
Added separate rain and snow getters to the climate class
Added rain drop camera overlay when looking straight up while it's raining
Removed creepy ghost box that was following me around on CraggyIsland
Added placeholder rain sounds
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
Fixed bootstrapping taking a very long time on OSX
Tweaked weather transition speeds
Added wind intensity range to ambience
Forgot the implementation of the ambience wind intensity check