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123,983 Commits over 4,171 Days - 1.24cph!

8 Years Ago
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
8 Years Ago
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
8 Years Ago
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
8 Years Ago
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
8 Years Ago
Rocket facility site / roof buildings, doors, warehouse interior, windows
8 Years Ago
Show invoke handler tasks with "perf 7"
8 Years Ago
Merge from main
8 Years Ago
Merge from invoke_handler
8 Years Ago
holosight worldmodel lod updates
8 Years Ago
lasersight world model lod updates
8 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
8 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
8 Years Ago
Profiler cleanup
8 Years Ago
Muzzleboost world model lod updates
8 Years Ago
backup/progress
8 Years Ago
Rocket factory backup
8 Years Ago
Another ArgumentOutOfRangeException
8 Years Ago
Building core occluder meshes to double-sided single sheet Switched to occluders material to match monuments
8 Years Ago
Rocket factory backup
8 Years Ago
Merge from main
8 Years Ago
Simplified a few more building occluders Added more core occluders Added building occluder set up scene
8 Years Ago
Raster tolerance tweaks on a few occluder meshes
8 Years Ago
Merged occluder optimizations
8 Years Ago
Group profiler by entity name in GroupDestroy
8 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
8 Years Ago
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
8 Years Ago
Invoke optimizations
8 Years Ago
Rocket factory / offices exterior blockout
8 Years Ago
Muzzlebrake world model lod updates
8 Years Ago
Small scope world model lod updates
8 Years Ago
Silencer world model lod updates
8 Years Ago
backup/progress
8 Years Ago
fixed plants not growing fixed plant color scale not being applied
8 Years Ago
Enabled occlusion culling on dx9 and glcore
8 Years Ago
backup/progress
8 Years Ago
Rocket factory interior / walkway greyboxes
8 Years Ago
fixed purple textures on stone hatchet projectile
8 Years Ago
simple scope balance + implementation
8 Years Ago
skin approval + icons
8 Years Ago
Added pooling support to loot containers and collectables
8 Years Ago
Updated Wooden Armour
8 Years Ago
Wooden Armour uses correct icon
8 Years Ago
Skinning tweaks
8 Years Ago
Fixed visibility check for local occludees per entity
8 Years Ago
Fixed extinguish sometimes being called twice on fire / water entities
8 Years Ago
Removed player model convars (exploitable) TrackIR convars are no longer admin-only
8 Years Ago
New skins
8 Years Ago
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8 Years Ago
searchlight phrases manifest protocol++
8 Years Ago
Improved closest cascade resolution when using two cascades