127,235 Commits over 4,109 Days - 1.29cph!
Improved Scientist gun reloading behaviour.
Analytics now tracks total memory usage rather than only managed memory
Don't exclude metal from shaders (if used)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Increased Junkpile spawns along roads (Hapis)
fixes for floating grass at sat dish
a few material reflectivity adjustments
Caves exits ambient volumes changes
Stripped some Add to Heightmap scripts left on rock formations
Various
materials reflectivity adjustments
cleaned up flare folders.
Reopened ME tunnels (Hapis)
AI test (Hapis)
Hapis tunnel work and more AI prep
Network++
Save++
Persistence++
Sewer entrances across the game have a better daylight transition
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Scene2Prefab Monuments and World
Added Building type environment volumes to all buildings in monuments
Scientist behaviour improvements
Hapis scientist setup at ME complete
Optimized foliage placement checks with lots of different foliage types
Adjusted forest splats according to Vince's guidelines
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Forest rocks add stone splat around them
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)