127,209 Commits over 4,109 Days - 1.29cph!
Further color tweaks. Made pines lighter
Removed specular from pines as a temp fix for incorrect fresnel
road/scrap tutorial completion
phrases
Fixed imposter shader cylindrical billboarding
Added custom mesh per imposter asset
Deprecated imposter instanced properties
Avoid overwriting existing imposter material properties, except baked maps
Fixed tangent import settings on pine_c.fbx and pine_d.fbx
Rebaked current imposters
Tweak to Scientist Death Comm.
Scientists enabled by default.
This meta file is no longer needed
Forest size tweaks
Reject rivers start start too close to sea level
Tree quality correctly applies to the new trees
Vagabond jacket skinnable (?)
Hapis clutter tweaks around some cliffs, caves and sand dunes
Optimized cover point reasoning.
Scientists disabled by default again.
Give out early access reward item
global.cleanup doesn't exist anymore
Replaced remaining old trees with new ones
Adjusted douglas fir material to prevent excessive darkening
Deleted some old unused tree assets
Tundra and arctic LUT white point
Added InventoryItem.PreventBreakingDown
Douglas fir / tweaked colors / rebaked billboard
Douglas Fir / Rebaked billboards
more Hapis clutter tweaks around cliffs, caves and sand dunes
Arid Day LUT Polish (more neutral)
Lightened diffuse textures on new trees / rebaked billboards
Fixed concrete_tunnel_1 and 2 material metal/smooth values when texture is not used
Scientist cover point tweaks (Hapis)