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136,316 Commits over 4,324 Days - 1.31cph!

10 Years Ago
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
10 Years Ago
Lighthouse texturing progress
10 Years Ago
glsl workaround for rivers
10 Years Ago
merge from pre-release
10 Years Ago
Removed test code
10 Years Ago
merge from pre-release
10 Years Ago
removing junk
10 Years Ago
Train track biome tinting + some albedo brightness tweaks
10 Years Ago
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
10 Years Ago
Fixed several "Cannot play disabled audio source" warnings
10 Years Ago
Enabled sound pooling by default on 64bit systems
10 Years Ago
Fixed stretched river flows in hapis island (RUST-1036)
10 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
10 Years Ago
10 Years Ago
Entity flag cleanup
10 Years Ago
Added pooling support to storage containers and doors
10 Years Ago
Deprecated TerrainPaint script
10 Years Ago
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
10 Years Ago
Improved skin brdf sss quality by fixing omission; touched relevant shaders
10 Years Ago
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
10 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
10 Years Ago
Added maxreceivetime convars for pool testing
10 Years Ago
Load balanced destruction of all client side combat entities
10 Years Ago
Server compile fix
10 Years Ago
Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)
10 Years Ago
Merge from main
10 Years Ago
Updated lighting prefab for monument scenes with latest camera / skydome
10 Years Ago
tightened up the animations on the LR300 reload / deploy added a new reload animation for LR300 tweaked the sights on the LR300 so they sit lower and line up better
10 Years Ago
Some changes for more accurate profiling
10 Years Ago
Deferred entity destruction tweaks
10 Years Ago
Slight brdf optimization for the skin case; ajusted subsurface normal max lod and compensated a few skin materials Improved handling of skin deferred surface scattering, paving the way for free generic thick transmissive surfaces (wax, rubber) Cleaned up shader code, paving the way for upcoming hair shader Nuked deferred reflections shader
10 Years Ago
Building entities have higher destruction priority than other entities during deferred destruction
10 Years Ago
Building block skin pooling is also load balanced
10 Years Ago
10 Years Ago
10 Years Ago
lr300 item/icon lr300 vm cleanup fixed uncraftable items reducing costs of other items in same tier (some items are now more expensive xp wise)
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
can pick up sleeping bags and re place them phrases
10 Years Ago
bed pickup disabled/NRE Fixed protocol++
10 Years Ago
Fixed server duplicate key exception
10 Years Ago
tweaked the skinning on the viewmodel arms so they look more natural when the wrist twists tweaked the lr300 reload animations
10 Years Ago
10 Years Ago
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10 Years Ago
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10 Years Ago
Entity destruction priority fix
10 Years Ago
Fixed overlap issues Fixed revz god rays
10 Years Ago
Merge from cs16176 damage control branch
10 Years Ago
Military tunnels final models LODs Bits
10 Years Ago
Only initialize door animators if required when leaving the pool