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136,322 Commits over 4,324 Days - 1.31cph!

10 Years Ago
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10 Years Ago
Entity destruction priority fix
10 Years Ago
Fixed overlap issues Fixed revz god rays
10 Years Ago
Merge from cs16176 damage control branch
10 Years Ago
Military tunnels final models LODs Bits
10 Years Ago
Only initialize door animators if required when leaving the pool
10 Years Ago
Fixed onInventoryChanged event being called for every player Replaced BasePlayer.LocalPlayer with LocalPlayer.Entity Replaced GlobalMessages.onInventoryChanged.Call with LocalPlayer.OnInventoryChanged
10 Years Ago
Merge from main
10 Years Ago
Moved models Tunnels colliders, final prefabs, prefabs include terrain triggers for easy placement
10 Years Ago
Made shit work
10 Years Ago
Server compile fix
10 Years Ago
Merge from player_pooling (disabled by default)
10 Years Ago
Fixed onInventoryChanged event being called every time a shot is fired
10 Years Ago
Military Tunnels scene work backup
10 Years Ago
removed sticky gizmos from tunnels prefabs triggers
10 Years Ago
Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
10 Years Ago
Added a missing script to the dungeon cam to render decals
10 Years Ago
ItemIcon NRE fix
10 Years Ago
ItemIcon NRE fix (for real)
10 Years Ago
work backup
10 Years Ago
Enabled entity and player pooling by default on 64bit systems
10 Years Ago
Disabled entity pooling on furnaces + campfires for now (VFX stuck)
10 Years Ago
Eliminated hasEntityMenu computation from ClientInit (slow)
10 Years Ago
Only wooden boxes and large wooden boxes are pooled, not all entities that inherit from StorageContainer
10 Years Ago
Fixed distorted water reflections in rivers (RUST-1248)
10 Years Ago
Disabled pool.players by default again (more testing)
10 Years Ago
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
10 Years Ago
Set sound modulator value to 1 when fetching new modulators from the pool
10 Years Ago
fixed player twitching into sleep anim when he jumps in / out of the water tweaked the materials for all of the weapon addons and the m249 (they look more metallic now)
10 Years Ago
beds are actually pickupable again
10 Years Ago
lr300 spawn tables lr300 balance
10 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
10 Years Ago
Trainyard - fixed the holes in terrain sometimes happening near large basin
10 Years Ago
lr300 viewmodel rotation
10 Years Ago
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed lr300 iron sights made accurate
10 Years Ago
Old Mine set, final meshes LODs and Colliders, ready to place prefabs Misc & military tunnel update
10 Years Ago
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
10 Years Ago
Minecart final mesh LODs and Colliders, Prefab Military tunnel update
10 Years Ago
Refresh skinned mesh renderer bone cache when mesh changes (because of gender or race)
10 Years Ago
Chimney spiral strairs final mesh LODs and Colliders, Prefab Military tunnel update
10 Years Ago
player preview state anims
10 Years Ago
anim meta
10 Years Ago
MeshReplacement and SkinSet also update the renderer root bone
10 Years Ago
flashlight emission point brightness increased flashlight dust beam brightness reduced
10 Years Ago
made the LR300 sit in the players hand better in 3rd person fixed the IK positioning of the LR300
10 Years Ago
LR300 worldmodel fix
10 Years Ago
Sewer chimney blocks LODs and prefabs
10 Years Ago
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
10 Years Ago
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
10 Years Ago
More Colliders, scene update