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138,056 Commits over 4,352 Days - 1.32cph!

10 Years Ago
Caves - more puzzle rooms greybox
10 Years Ago
Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
10 Years Ago
projectile optimizations (improves fps with lots of gunfire)
10 Years Ago
tweaked the ironsights on the bolt rifle fixed alignment on the ak47 iron sight
10 Years Ago
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10 Years Ago
rock flat texture set (for cave floors)
10 Years Ago
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
10 Years Ago
Reset entity position lerp curve when lerping is disabled
10 Years Ago
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
10 Years Ago
Reset lerp smoothing whenever entity lerping is snapped to the end point Initialize lerp start position whenever entity lerping is started
10 Years Ago
Slide/jump decal textures irradiated sacs textures
10 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
10 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
10 Years Ago
Enabled player mesh pooling by default on 64bit systems
10 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
10 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
10 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
10 Years Ago
Fix
10 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
10 Years Ago
Forgot to include two files
10 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
10 Years Ago
Server compile fix
10 Years Ago
old bone armor no longer drops
10 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
10 Years Ago
Misc sound polish
10 Years Ago
Fixed campfire and furnace particle effects playing on spawn
10 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
10 Years Ago
Server compile fix
10 Years Ago
Fixed rig error when prefab pre process is being called twice
10 Years Ago
baseline sucky stuff
10 Years Ago
missing file
10 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
10 Years Ago
More logging for rig bone caching
10 Years Ago
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10 Years Ago
Lighthouse polish and colliders
10 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
10 Years Ago
semi auto pistol damage reduced to 40 (was 50)
10 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
10 Years Ago
Fixed OptimizeAnimator renderer set clear
10 Years Ago
Network++
10 Years Ago
vending machine
10 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
10 Years Ago
Fixed holes, tweaked colliders and glass
10 Years Ago
Merge from main
10 Years Ago
backup
10 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
10 Years Ago
Fixed editor-only deferred mesh decal code intefering with in-editor profiling Nuked some editor heap allocs in terrain texturing Fixed warnings in climate
10 Years Ago
made the SMG ironsights more precise (easier to aim)
10 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
10 Years Ago
Environment volume base implementation Added environment volumes for underground areas Eliminated ambient light completely when underground