branchrust_reboot/main/Bikescancel
92 Commits over 60 Days - 0.06cph!
Meta files and other things that Unity wants to update with the 2022 upgrade
Merge main -> Bikes. Updates bikes branch to Unity 2022
Functional motorbike kickstand, some refactoring
Comment out PingEstimator spam
Fixed reversed suspension on new bike model (suspension still needs other work)
Merge main -> Bikes (before 2022 update)
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
Keep pedals flat as the pedal axle turns
Pedals rotate, matching drive wheel rotation at a specified ratio
Added pedals to the pedal bikes and IK'd driver feet to them
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
Added pedal bike and pedal trike to my test map
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
Enabled head clipping check on bikes
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
Air control improvements and refactoring
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
Air control changes, using duck input now
Fixed broken inspector vals
Sprint and air control torque
Refactoring, three-wheeled bikes now also support sprint torque
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)
Comment out ping estimator editor spam
New sprint input networking. Rename smowmobile protobuf to smallVehicle since it's shared with bikes. Network++
Also fixed snowmobile not sending fuel fraction in save/load.
Fix some server/client stuff
Smooth out jittery bike steering visuals
Sidecar bike steering adjustments
Sidecar bike driving physics work
Various sidecar bike physics work. Should also be useful if we do a quad bike.
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
Smooth out the ground normal data. My stabilisation didn't like the instant changes
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work
- Don't give snowmobile driving achievement for driving a motorbike
- Improved wheel visuals
- Switch bike RB to Continuous Speculative, it's smoother
Snowmobile orientation fix