branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

10 Months Ago
Reverted accidental Procedural Map scene change
10 Months Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
10 Months Ago
Hooked up water well NPC avatar
10 Months Ago
Post merge compile fixes, manifest
10 Months Ago
Merge from main
10 Months Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
10 Months Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
10 Months Ago
Fixed water well NPC's not appearing properly on the hunting trophy
10 Months Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
10 Months Ago
Cliff DecorUniformTest progress / better coverage
10 Months Ago
network++ save++
10 Months Ago
Added rock formations to World Setup Tweaked rock formation anchors to balance spawn rates
10 Months Ago
network++ save++
10 Months Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
10 Months Ago
Cherry pick compile fix, SpawnMargins -> world_update_2
10 Months Ago
Unsaved food cache loot change
10 Months Ago
Adjust food cache spawns, removed black berries and raw meat
10 Months Ago
Fixed water well shop appearing on the map after a server restart
10 Months Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
10 Months Ago
Fix some vendors in bandit and fishing villages not working
10 Months Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
10 Months Ago
More rock formations
10 Months Ago
merge from dpv_collision_fixes
10 Months Ago
Compound extra S2P
10 Months Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
10 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
10 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
10 Months Ago
Update the inner lake topology of craggy island so it renders water
10 Months Ago
Merge from main
10 Months Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
10 Months Ago
Added Z rotation to PlaceCliffsUniform
10 Months Ago
Arched rock formation
10 Months Ago
Unique rock formation progress Recreated the god rock and anvil rock
10 Months Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
10 Months Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
10 Months Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
10 Months Ago
PlaceCliffsUniform initial version
10 Months Ago
Disable the glue prefabs in compound for now to resolve error on joining
10 Months Ago
Merge from world_update_2/waterwell_update
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
10 Months Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
10 Months Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
10 Months Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
10 Months Ago
Lightning cloud daytime fix.