branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

10 Months Ago
Aurora & lightning iteration +optimization.
10 Months Ago
Improved rain visuals immensely.
10 Months Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
10 Months Ago
radtown_npc_drivethrough -> world_update_2
10 Months Ago
radtown_npc_drivethrough -> world_update_2
10 Months Ago
Fixed ocean water depth on map sometimes being misleading
10 Months Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
10 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
10 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
10 Months Ago
Rock_formation_huge Created all variants, LODs, colliders, prefabs and baked LODs
10 Months Ago
world_update_2/logpile_fixes -> world_update_2
10 Months Ago
fixed bird shit decal projecting on decal layer0
10 Months Ago
world_update_2/radioactive_water -> world_update_2
10 Months Ago
Merge radioactive_water -> world_update_2
10 Months Ago
Radtown no build increased Dropzone position change S2P
10 Months Ago
softened canyon_a pinch
10 Months Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
10 Months Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
10 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
10 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
10 Months Ago
Improved icelakes blend map textures
10 Months Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
10 Months Ago
Merge from world_update_2/waterwell_update
10 Months Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
10 Months Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
10 Months Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
10 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
10 Months Ago
Network++ Save++
10 Months Ago
Ensure shared is created in GameSetup as well as main menu system
10 Months Ago
visual_bounds_fix -> world_update_2
10 Months Ago
Subtract last merge due to project settings
10 Months Ago
visual_bounds_fix -> world_update_2
10 Months Ago
setting cliffside as 'topology not' for power substations
10 Months Ago
disabled 'check placement map' on terrain filters of radtown
10 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
10 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
10 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
10 Months Ago
Added ProceduralMapCliff test map
10 Months Ago
world_update_2/waterwell_update -> world_update_2
10 Months Ago
merge from frontier_hazmzat_cloth_fixes
10 Months Ago
merge from dpv_fixes
11 Months Ago
merge from wortld_update_2/dpv_fixes
11 Months Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
11 Months Ago
Merge from waterwell_update
11 Months Ago
Merge from waterwell_update (for initial playtest)
11 Months Ago
Merge from main
11 Months Ago
Rowboat.Population avoids "Decor" topology
11 Months Ago
separated client/server compile fix for DPV
11 Months Ago
merge DPV fixes
11 Months Ago
Added RadialBlur to AlwaysIncludedShaders