branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

2 Years Ago
Aurora & lightning iteration +optimization.
2 Years Ago
Improved rain visuals immensely.
2 Years Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
Fixed ocean water depth on map sometimes being misleading
2 Years Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
2 Years Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
2 Years Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
2 Years Ago
Rock_formation_huge Created all variants, LODs, colliders, prefabs and baked LODs
2 Years Ago
world_update_2/logpile_fixes -> world_update_2
2 Years Ago
fixed bird shit decal projecting on decal layer0
2 Years Ago
world_update_2/radioactive_water -> world_update_2
2 Years Ago
Merge radioactive_water -> world_update_2
2 Years Ago
Radtown no build increased Dropzone position change S2P
2 Years Ago
softened canyon_a pinch
2 Years Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
2 Years Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
2 Years Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
2 Years Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
2 Years Ago
Improved icelakes blend map textures
2 Years Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
2 Years Ago
Merge from world_update_2/waterwell_update
2 Years Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
2 Years Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
2 Years Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
2 Years Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
2 Years Ago
Network++ Save++
2 Years Ago
Ensure shared is created in GameSetup as well as main menu system
2 Years Ago
visual_bounds_fix -> world_update_2
2 Years Ago
Subtract last merge due to project settings
2 Years Ago
visual_bounds_fix -> world_update_2
2 Years Ago
setting cliffside as 'topology not' for power substations
2 Years Ago
disabled 'check placement map' on terrain filters of radtown
2 Years Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
2 Years Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
2 Years Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
2 Years Ago
Added ProceduralMapCliff test map
2 Years Ago
world_update_2/waterwell_update -> world_update_2
2 Years Ago
merge from frontier_hazmzat_cloth_fixes
2 Years Ago
merge from dpv_fixes
2 Years Ago
merge from wortld_update_2/dpv_fixes
2 Years Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
2 Years Ago
Merge from waterwell_update
2 Years Ago
Merge from waterwell_update (for initial playtest)
2 Years Ago
Merge from main
2 Years Ago
Rowboat.Population avoids "Decor" topology
2 Years Ago
separated client/server compile fix for DPV
2 Years Ago
merge DPV fixes
2 Years Ago
Added RadialBlur to AlwaysIncludedShaders