branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

1 Year Ago
Aurora & lightning iteration +optimization.
1 Year Ago
Improved rain visuals immensely.
1 Year Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
Fixed ocean water depth on map sometimes being misleading
1 Year Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
1 Year Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
1 Year Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
1 Year Ago
Rock_formation_huge Created all variants, LODs, colliders, prefabs and baked LODs
1 Year Ago
world_update_2/logpile_fixes -> world_update_2
1 Year Ago
fixed bird shit decal projecting on decal layer0
1 Year Ago
world_update_2/radioactive_water -> world_update_2
1 Year Ago
Merge radioactive_water -> world_update_2
1 Year Ago
Radtown no build increased Dropzone position change S2P
1 Year Ago
softened canyon_a pinch
1 Year Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
1 Year Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
1 Year Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
1 Year Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
1 Year Ago
Improved icelakes blend map textures
1 Year Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
1 Year Ago
Merge from world_update_2/waterwell_update
1 Year Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
1 Year Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
1 Year Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
1 Year Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
1 Year Ago
Network++ Save++
1 Year Ago
Ensure shared is created in GameSetup as well as main menu system
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
Subtract last merge due to project settings
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
setting cliffside as 'topology not' for power substations
1 Year Ago
disabled 'check placement map' on terrain filters of radtown
1 Year Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
1 Year Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
1 Year Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
1 Year Ago
Added ProceduralMapCliff test map
1 Year Ago
world_update_2/waterwell_update -> world_update_2
1 Year Ago
merge from frontier_hazmzat_cloth_fixes
1 Year Ago
merge from dpv_fixes
1 Year Ago
merge from wortld_update_2/dpv_fixes
1 Year Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
1 Year Ago
Merge from waterwell_update
1 Year Ago
Merge from waterwell_update (for initial playtest)
1 Year Ago
Merge from main
1 Year Ago
Rowboat.Population avoids "Decor" topology
1 Year Ago
separated client/server compile fix for DPV
1 Year Ago
merge DPV fixes
1 Year Ago
Added RadialBlur to AlwaysIncludedShaders